MOBILE APPLICATION USER INTERFACE & USER EXPERIENCE DESIGN WITH GAMIFICATION AS A SOLUTION TO GADGET DEPENDENCY

Fast technological developments have brought various conveniences to everyday life. However, behind these conveniences, there are serious challenges in the form of increasing dependence on gadgets, especially among teenagers and young adults. Excessive use of devices has a significant impact on psychological, social, and cognitive aspects. This study offers a solution through a visual communication design approach by designing a mobile application with UI/UX design. The design process was carried out using the Design Thinking method, which consists of five stages: empathize, define, ideate, prototype, and test. Gamification was applied as a strategy to increase user motivation, along with the application of the Laws of UX in the creation of the work. This study project produced four UI/UX design pages: home, add activity, statistics, and profile. The app achieved an average success rate of 98.66%, an average missclick rate of 49.8%, and an average time of 41.16 seconds after being tested on 15 users. This study project demonstrates the importance of implementing UI/UX principles in app development.

Authors

Institutions

Publication Details

Journal
Abdi Dosen Jurnal Pengabdian Pada Masyarakat
Published
2025-07-19
DOI
https://doi.org/10.32832/abdidos.v9i2.2829
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

MOBILE APPLICATION USER INTERFACE & USER EXPERIENCE DESIGN WITH GAMIFICATION AS A SOLUTION TO GADGET DEPENDENCY

R. Gayatri Devi, Pratama Bayu Widagdo
Abdi Dosen Jurnal Pengabdian Pada Masyarakat
Educational Methods and Impacts
article

MOBILE APPLICATION USER INTERFACE & USER EXPERIENCE DESIGN WITH GAMIFICATION AS A SOLUTION TO GADGET DEPENDENCY

R. Gayatri Devi, Pratama Bayu Widagdo
article en

Abstract

Fast technological developments have brought various conveniences to everyday life. However, behind these conveniences, there are serious challenges in the form of increasing dependence on gadgets, especially among teenagers and young adults. Excessive use of devices has a significant impact on psychological, social, and cognitive aspects. This study offers a solution through a visual communication design approach by designing a mobile application with UI/UX design. The design process was carried out using the Design Thinking method, which consists of five stages: empathize, define, ideate, prototype, and test. Gamification was applied as a strategy to increase user motivation, along with the application of the Laws of UX in the creation of the work. This study project produced four UI/UX design pages: home, add activity, statistics, and profile. The app achieved an average success rate of 98.66%, an average missclick rate of 49.8%, and an average time of 41.16 seconds after being tested on 15 users. This study project demonstrates the importance of implementing UI/UX principles in app development.

Abdi Dosen Jurnal Pengabdian Pada MasyarakatVol. 9(2)
State University of Semarang (ID)
Openalex Percentile: Top 79%
Educational Methods and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.