Efektivitas Pembelajaran Berbasis Game Interaktif Brainzy Pada Hasil Belajar Matematika Siswa Kelas 1 Sekolah Dasar

This study aims to determine the effectiveness of the educational game application Brainzy in improving mathematics learning outcomes of first-grade students at SDN 013 Rambah. The research employed a quantitative approach with a quasi-experimental design using a one-group pretest-posttest model. The research instrument consisted of pretest and posttest assessments administered to 27 students before and after the treatment. Descriptive statistical analysis revealed an increase in the average score from 61.67 (pretest) to 78.44 (posttest). The normality test indicated that the data were normally distributed, allowing further analysis using a paired sample t-test, which showed a significant difference between pretest and posttest scores (p < 0.05). Moreover, the N-Gain analysis yielded an average of 0.438, categorized as moderate. These findings suggest that the use of Brainzy is moderately effective in enhancing elementary students’ mathematics learning outcomes.

Authors

Publication Details

Journal
Jurnal Teknologi Informasi (JUTECH)
Published
2025-06-07
DOI
https://doi.org/10.32546/jutech.v6i1.3081
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
3.25
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Efektivitas Pembelajaran Berbasis Game Interaktif Brainzy Pada Hasil Belajar Matematika Siswa Kelas 1 Sekolah Dasar

Ari Aprilia Dwiana, Muslim Muslim
1 citations
Jurnal Teknologi Informasi (JUTECH)
Educational Methods and Media Use
3.25
article

Efektivitas Pembelajaran Berbasis Game Interaktif Brainzy Pada Hasil Belajar Matematika Siswa Kelas 1 Sekolah Dasar

Ari Aprilia Dwiana, Muslim Muslim
article en
1 citations

Abstract

This study aims to determine the effectiveness of the educational game application Brainzy in improving mathematics learning outcomes of first-grade students at SDN 013 Rambah. The research employed a quantitative approach with a quasi-experimental design using a one-group pretest-posttest model. The research instrument consisted of pretest and posttest assessments administered to 27 students before and after the treatment. Descriptive statistical analysis revealed an increase in the average score from 61.67 (pretest) to 78.44 (posttest). The normality test indicated that the data were normally distributed, allowing further analysis using a paired sample t-test, which showed a significant difference between pretest and posttest scores (p < 0.05). Moreover, the N-Gain analysis yielded an average of 0.438, categorized as moderate. These findings suggest that the use of Brainzy is moderately effective in enhancing elementary students’ mathematics learning outcomes.

Jurnal Teknologi Informasi (JUTECH)Vol. 6(1)
Openalex Percentile: Top 7%
Educational Methods and Media Use
3.25
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.