THE EFFECTIVENESS OF EDUCATIONAL GAMES IN LEARNING MATHEMATICS AMONG SECONDARY SCHOOL STUDENTS

Educational games in learning have established an alternative learning environment among students. It helps to improve students' knowledge and skill acquisition. Through educational game learning, it provides students with challenges and a sense of accomplishment. The challenges in teaching-learning mathematics subjects are student's lack of problem-solving skills and lack of interest during the lessons. Therefore, this study aims to implement educational games in learning mathematics to increase students' interest and determine its effectiveness. The study was conducted in one of the secondary school districts of Seri Manjung, Perak. A cluster sampling technique was used which comprised 32 respondents from the Form One level. Quantitative data were collected from questionnaires and academic achievement tests. The Social Sciences Statistical System (SPSS) version 25 tool was used to analyse the data. The findings showed significant differences in the students' achievement in learning mathematics by using educational games as their learning aids. Based on the results, it can be concluded that student's performance in mathematics improved after they participated in the educational game activity as a learning aid in the classroom. Therefore, it is advised that future studies focus on several topics and increase the number of participants in educational games as learning aids in mathematics.

Authors

Publication Details

Journal
MALAYSIAN JOURNAL OF COMPUTING
Published
2024-10-01
DOI
https://doi.org/10.24191/mjoc.v9i2.26079
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

THE EFFECTIVENESS OF EDUCATIONAL GAMES IN LEARNING MATHEMATICS AMONG SECONDARY SCHOOL STUDENTS

Nurhilyana Anuar, Aminatul Solehah Idris, Nur Hanani Rosni
MALAYSIAN JOURNAL OF COMPUTING
Educational Games and Gamification
article

THE EFFECTIVENESS OF EDUCATIONAL GAMES IN LEARNING MATHEMATICS AMONG SECONDARY SCHOOL STUDENTS

Nurhilyana Anuar, Aminatul Solehah Idris, Nur Hanani Rosni
article en

Abstract

Educational games in learning have established an alternative learning environment among students. It helps to improve students' knowledge and skill acquisition. Through educational game learning, it provides students with challenges and a sense of accomplishment. The challenges in teaching-learning mathematics subjects are student's lack of problem-solving skills and lack of interest during the lessons. Therefore, this study aims to implement educational games in learning mathematics to increase students' interest and determine its effectiveness. The study was conducted in one of the secondary school districts of Seri Manjung, Perak. A cluster sampling technique was used which comprised 32 respondents from the Form One level. Quantitative data were collected from questionnaires and academic achievement tests. The Social Sciences Statistical System (SPSS) version 25 tool was used to analyse the data. The findings showed significant differences in the students' achievement in learning mathematics by using educational games as their learning aids. Based on the results, it can be concluded that student's performance in mathematics improved after they participated in the educational game activity as a learning aid in the classroom. Therefore, it is advised that future studies focus on several topics and increase the number of participants in educational games as learning aids in mathematics.

MALAYSIAN JOURNAL OF COMPUTINGVol. 9(2)
Openalex Percentile: Top 63%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.