PENGARUH PENERAPAN MODEL GAME-BASED LEARNING BERBANTUAN MEDIA SPIN OR SKIP TERHADAP MOTIVASI BERPRESTASI PESERTA DIDIK
<p align="center"><strong><em>Abstract</em></strong></p><p><em>This study aims to examine the effect of implementing a game-based learning model assisted by spin or skip media on the achievement motivation of financial and institutional accounting students. Quantitative research using quasi-experiment research methods with a sample of 71 students from a population of 105 students. Sampling was conducted using the cluster random sampling technique. The research instrument employed was a achievement motivation questionnaire which was then analyzed using the prerequisite analysis test, namely the normality test using the Kolmogorov-Smirnov test and the homogeneity test using the Levene-Statistics test. Hypothesis testing was conducted using an independent sample t-test. The results of the independent sample t-test indicated that there was a statistically significant effect of applying game-based learning with the help of spin or skip media on students' achievement motivation. The independent sample t-test yielded the value of t-statistics = 2,098 with a significance value of 0.040, which was less than the 0.05 threshold.</em></p><p><strong><em>Keywords: </em></strong><em>Game-based learning, Spin or Skip, Achievement Motivation</em></p><p align="center"><strong>Abstrak</strong></p><p>Penelitian ini bertujuan untuk menguji pengaruh penerapan model <em>game-based learning</em> berbantuan media <em>spin or skip</em> terhadap motivasi berprestasi peserta didik Akuntansi Keuangan dan Lembaga. Penelitian kuantitatif menggunakan metode penelitian <em>Quasi Experiment</em> dengan sampel sebanyak 71 peserta didik dari populasi 105 peserta didik. Pengambilan sampel menggunakan teknik<em> cluster random sampling</em>. Instrumen penelitian menggunakan angket motivasi berprestasi yang selanjutnya dianalisis menggunakan uji prasyarat analisis yaitu dengan uji normalitas menggunakan uji <em>Kolmogorov Smirnov</em> <em>dan </em>uji homogenitas menggunakan uji <em>Levene Statistic.</em> Uji hipotesis menggunakan uji<em> independent sample t-test</em>.<em> </em>Hasil penelitian menunjukkan bahwa berdasarkan uji <em>independent sample t-test</em> terdapat pengaruh yang signifikan penerapan <em>game-based learning</em> dengan bantuan media <em>spin or skip</em> terhadap motivasi berprestasi peserta didik. Uji <em>independent sample t-test</em> menunjukkan nilai t hitung = 2,098 dengan signifikansi<em> </em>0,040&lt;0,05.</p><p><strong>Kata Kunci:</strong> <em>Game-based Learning</em>, <em>Spin or Skip</em>, Motivasi Berprestasi</p>
Authors
- Citra Nailus Sa'ida Rahma
- Sri Sumaryati
Publication Details
- Journal
- Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan (JPPAK)
- Published
- 2025-05-26
- DOI
- https://doi.org/10.20961/jppak.v5i2.102958
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00