Virtual and Traditional Memory Palaces in Recall with ADHD

Several studies have examined the potential of immersive technologies, such as Virtual Reality (VR), to enhance the effectiveness of memorization. However, existing research has not specifically focused on individuals with Attention Deficit Hyperactivity Disorder (ADHD), and only a limited number of studies have examined the effectiveness of Memory Palace (MP) as a memorization aid for this population, who often experience working memory impairments. To address this gap, we recruited participants with an official diagnosis of ADHD and conducted an experiment in which we investigated the impact of both the Traditional MP technique and a VR version to assess their impact on a memorization task. Our findings indicate that the effectiveness of a VR-based MP might be influenced by prior experience with VR systems, the level of familiarity with the virtual environment, and the MP technique. Nevertheless, our results demonstrate that the MP technique has the potential to enhance recall performance in individuals diagnosed with ADHD.

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Publication Details

Journal
ACM Transactions on Applied Perception
Published
2025-07-24
DOI
https://doi.org/10.1145/3748824
Primary Topic
Attention Deficit Hyperactivity Disorder
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtual and Traditional Memory Palaces in Recall with ADHD

Marcus Magnor, Martin Eisemann, Dagmar Meyer, Susana Castillo et al.
ACM Transactions on Applied Perception
Attention Deficit Hyperactivity Disorder
article

Virtual and Traditional Memory Palaces in Recall with ADHD

Marcus Magnor, Martin Eisemann, Dagmar Meyer, Susana Castillo, Anika Jewst
article en

Abstract

Several studies have examined the potential of immersive technologies, such as Virtual Reality (VR), to enhance the effectiveness of memorization. However, existing research has not specifically focused on individuals with Attention Deficit Hyperactivity Disorder (ADHD), and only a limited number of studies have examined the effectiveness of Memory Palace (MP) as a memorization aid for this population, who often experience working memory impairments. To address this gap, we recruited participants with an official diagnosis of ADHD and conducted an experiment in which we investigated the impact of both the Traditional MP technique and a VR version to assess their impact on a memorization task. Our findings indicate that the effectiveness of a VR-based MP might be influenced by prior experience with VR systems, the level of familiarity with the virtual environment, and the MP technique. Nevertheless, our results demonstrate that the MP technique has the potential to enhance recall performance in individuals diagnosed with ADHD.

ACM Transactions on Applied PerceptionVol. 22(4)
Ostfalia University of Applied Sciences (DE), Technische Universität Braunschweig (DE)
Openalex Percentile: Top 78%
Attention Deficit Hyperactivity Disorder
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