The validity of the mobile gamification in economic subject

<span lang="EN-US">Mobile gamification has shown growing adoption in education, demonstrating potential to enhance engagement and learning outcomes. This study addresses challenges in economics education, including moderate student achievement, reliance on teachers, and lack of student motivation. To tackle these issues, a mobile gamification tool was developed for secondary school economics. The study’s objective was to validate the content and educational relevance of this tool. Using a sequential exploratory mixed-method design, the research comprised two phases. First, focus group discussions (FGD) were conducted with seven economics and technology experts to assess the tool’s interface and educational content. In the second phase, a content validity index (CVI) assessment quantified expert agreement on five key content areas. Results indicated a high level of expert consensus, with CVI values ranging from 0.87 to 1.00. These findings demonstrate that the gamified mobile tool is a valid educational resource that aligns with curriculum standards and can enhance student engagement in economics. The study concludes that mobile gamification is an effective strategy to support Economics education, encouraging self-directed learning and classroom interaction.</span>

Authors

Institutions

Publication Details

Journal
International Journal of Evaluation and Research in Education (IJERE)
Published
2025-07-19
DOI
https://doi.org/10.11591/ijere.v14i4.30341
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The validity of the mobile gamification in economic subject

Mohamad Zuber Abd Majid, Nofouz Mafarja, Nur Fadzlunnisaa Wakimin, Maslawati Mohamad et al.
International Journal of Evaluation and Research in Education (IJERE)
Educational Games and Gamification
article

The validity of the mobile gamification in economic subject

Mohamad Zuber Abd Majid, Nofouz Mafarja, Nur Fadzlunnisaa Wakimin, Maslawati Mohamad, Mohd Zaim Zainal Adnan
article en

Abstract

<span lang="EN-US">Mobile gamification has shown growing adoption in education, demonstrating potential to enhance engagement and learning outcomes. This study addresses challenges in economics education, including moderate student achievement, reliance on teachers, and lack of student motivation. To tackle these issues, a mobile gamification tool was developed for secondary school economics. The study’s objective was to validate the content and educational relevance of this tool. Using a sequential exploratory mixed-method design, the research comprised two phases. First, focus group discussions (FGD) were conducted with seven economics and technology experts to assess the tool’s interface and educational content. In the second phase, a content validity index (CVI) assessment quantified expert agreement on five key content areas. Results indicated a high level of expert consensus, with CVI values ranging from 0.87 to 1.00. These findings demonstrate that the gamified mobile tool is a valid educational resource that aligns with curriculum standards and can enhance student engagement in economics. The study concludes that mobile gamification is an effective strategy to support Economics education, encouraging self-directed learning and classroom interaction.</span>

International Journal of Evaluation and Research in Education (IJERE)Vol. 14(4)
Management and Science University (MY), University of Malaya (MY), National University of Malaysia (MY)
Quality Education
Openalex Percentile: Top 80%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.