End-to-End Testing Gamification: A Novel Approach to the Verification and Validation of Web and Mobile Applications

Software testing is one of the most important phases of the software development process, since it allows to assess and improve the quality of the software product. One of the most common testing approaches is End-to-End testing, which consists of validating the entire application under test as a whole, not focusing on the individual components, but on the higher-level workflow. This kind of testing gives high confidence in meeting business requirements. However, End-to-End testing typically requires human intervention, which makes it a slow and expensive technique. At the same time, several studies suggest that software testing is often perceived as a tedious activity by human beings. A potential solution to this problem is gamification, i.e. the application of game design mechanics to non-ludic activities, to increase the motivation of the subjects involved. In recent years, gamification has become increasingly popular in the software engineering field, being applied to development, design, and testing. My Ph.D. path explores the possibilities given by the application of gamification to End-to-End software testing, with a focus on mobile and web applications. The goal is to realize, assess and evaluate software systems that integrate the classic End-to-end testing techniques, such as exploratory testing, with gamification aspects, such as leaderboards, competition, and levels.

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Publication Details

Published
2025-06-23
DOI
https://doi.org/10.1145/3696630.3731470
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

End-to-End Testing Gamification: A Novel Approach to the Verification and Validation of Web and Mobile Applications

Lorenzo Laudadio
Educational Games and Gamification
article

End-to-End Testing Gamification: A Novel Approach to the Verification and Validation of Web and Mobile Applications

Lorenzo Laudadio
article en

Abstract

Software testing is one of the most important phases of the software development process, since it allows to assess and improve the quality of the software product. One of the most common testing approaches is End-to-End testing, which consists of validating the entire application under test as a whole, not focusing on the individual components, but on the higher-level workflow. This kind of testing gives high confidence in meeting business requirements. However, End-to-End testing typically requires human intervention, which makes it a slow and expensive technique. At the same time, several studies suggest that software testing is often perceived as a tedious activity by human beings. A potential solution to this problem is gamification, i.e. the application of game design mechanics to non-ludic activities, to increase the motivation of the subjects involved. In recent years, gamification has become increasingly popular in the software engineering field, being applied to development, design, and testing. My Ph.D. path explores the possibilities given by the application of gamification to End-to-End software testing, with a focus on mobile and web applications. The goal is to realize, assess and evaluate software systems that integrate the classic End-to-end testing techniques, such as exploratory testing, with gamification aspects, such as leaderboards, competition, and levels.

Politecnico di Torino (IT)
European Commission, Ministero dell'Università e della Ricerca
Openalex Percentile: Top 80%
Educational Games and Gamification
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