Enhancing Emotional Realism in Games: An Optimized Generative AI Framework for Dynamic 3D Facial Animation

Facial expressiveness is essential for immersive gaming, yet generating emotionally responsive 3D characters remains challenging. This paper presents an optimized generative AI framework that integrates OpenAI's LLMs with OpenFace to improve the mapping between blendshapes (or morph targets) and facial action units (standardized facial muscle movements defined by Facial Action Coding System) for dynamic facial expressions. The system, embedded in an original game scene, generates facial expressions based on interactive player dialogues. From a software engineering perspective, it features modular, scalable AI-driven animation pipelines that support adaptive emotion modeling and game engine integration. User evaluations demonstrate high realism, clear emotion recognition, and strong engagement, confirming the system's potential to enhance player interaction. Further refinements in blendshape mappings and real-time adjustments can enhance the differentiation of subtle emotions like Disgust and Contempt, improving the system's overall expressiveness.

Authors

Institutions

Publication Details

Published
2025-06-23
DOI
https://doi.org/10.1145/3696630.3730554
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Emotional Realism in Games: An Optimized Generative AI Framework for Dynamic 3D Facial Animation

J. Lira, Maria Andréia Formico Rodriguês, Jonas de Araújo Luz, Rafael Fonseca Pessoa et al.
3D Shape Modeling and Analysis
article

Enhancing Emotional Realism in Games: An Optimized Generative AI Framework for Dynamic 3D Facial Animation

J. Lira, Maria Andréia Formico Rodriguês, Jonas de Araújo Luz, Rafael Fonseca Pessoa, Guadalupe Prado Saldanha Ribeiro
article en

Abstract

Facial expressiveness is essential for immersive gaming, yet generating emotionally responsive 3D characters remains challenging. This paper presents an optimized generative AI framework that integrates OpenAI's LLMs with OpenFace to improve the mapping between blendshapes (or morph targets) and facial action units (standardized facial muscle movements defined by Facial Action Coding System) for dynamic facial expressions. The system, embedded in an original game scene, generates facial expressions based on interactive player dialogues. From a software engineering perspective, it features modular, scalable AI-driven animation pipelines that support adaptive emotion modeling and game engine integration. User evaluations demonstrate high realism, clear emotion recognition, and strong engagement, confirming the system's potential to enhance player interaction. Further refinements in blendshape mappings and real-time adjustments can enhance the differentiation of subtle emotions like Disgust and Contempt, improving the system's overall expressiveness.

Universidade de Fortaleza (BR)
Universidade de Fortaleza, Conselho Nacional de Desenvolvimento Científico e Tecnológico
Openalex Percentile: Top 81%
3D Shape Modeling and Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Enhancing Emotional Realism in Games: An Optimized Generative AI Framework for Dynamic 3D Facial Animation — J. Lira, Maria Andréia Formico Rodriguês, et al. · (2025) | TGRS Research Map | TGRS