Multi-Agent Differential Testing for the Game of Go

Artificial intelligent (AI) techniques have been successfully applied in various domains, especially in complex games like Go. Indeed, although Go has simple rules, it has countless variations of possible positions, making it an extremely difficult game. Therefore, it has been taken as a benchmark to assess the abilities of AI agents (called Go Agents). However, assessing the performance of the decision-making of a Go agent is challenging; indeed, since Go agents play much better than humans, it is difficult to establish intuitive rules or to rely on human experts to determine whether a Go agent's decision is correct or not. While professional players can do it, they can not evaluate too many moves. To tackle these issues, in this paper we propose a differential testing approach, called Multi-Agent Differential testing For the game of Go (MAD4Go), to identify interesting tests in which a Go agent may perform a non-optimal move. Specifically, we play different Go agents over the same tests and we check whether they agree with each other. In case of disagreement, we assess the level of disagreement. If two agents strongly disagree with each other, it is more likely that at least one agent made a wrong decision. We conducted experiments by evaluating Go agents from Leela Zero, using as tests different Go positions obtained from real Go games of professional players. Results revealed diverse disagreements among agents, showing that MAD4Go can identify valuable tests.

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Publication Details

Published
2025-06-23
DOI
https://doi.org/10.1145/3696630.3730553
Citations
2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
4.96

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article

Multi-Agent Differential Testing for the Game of Go

Paolo Arcaini, Xiao–Yi Zhang, Yong Liu, Fuyuki Ishikawa et al.
2 citations
Artificial Intelligence in Games
4.96
article

Multi-Agent Differential Testing for the Game of Go

Paolo Arcaini, Xiao–Yi Zhang, Yong Liu, Fuyuki Ishikawa, Jun Jun Song, Bin Du
article en
2 citations

Abstract

Artificial intelligent (AI) techniques have been successfully applied in various domains, especially in complex games like Go. Indeed, although Go has simple rules, it has countless variations of possible positions, making it an extremely difficult game. Therefore, it has been taken as a benchmark to assess the abilities of AI agents (called Go Agents). However, assessing the performance of the decision-making of a Go agent is challenging; indeed, since Go agents play much better than humans, it is difficult to establish intuitive rules or to rely on human experts to determine whether a Go agent's decision is correct or not. While professional players can do it, they can not evaluate too many moves. To tackle these issues, in this paper we propose a differential testing approach, called Multi-Agent Differential testing For the game of Go (MAD4Go), to identify interesting tests in which a Go agent may perform a non-optimal move. Specifically, we play different Go agents over the same tests and we check whether they agree with each other. In case of disagreement, we assess the level of disagreement. If two agents strongly disagree with each other, it is more likely that at least one agent made a wrong decision. We conducted experiments by evaluating Go agents from Leela Zero, using as tests different Go positions obtained from real Go games of professional players. Results revealed diverse disagreements among agents, showing that MAD4Go can identify valuable tests.

National Institute of Informatics (JP), Beijing University of Chemical Technology (CN), University of Science and Technology Beijing (CN)
National Natural Science Foundation of China, Japan Society for the Promotion of Science, JST-Mirai Program
Openalex Percentile: Top 5%
Artificial Intelligence in Games
4.96
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Multi-Agent Differential Testing for the Game of Go — Paolo Arcaini, Xiao–Yi Zhang, et al. · (2025) | TGRS Research Map | TGRS