Sojourner under Sabotage: A Serious Testing and Debugging Game
Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based serious game, reimagines this learning experience by blending education with an immersive and interactive storyline. Players take on the role of a spaceship crew member, using unit testing and debugging techniques to identify and repair sabotaged components across seven progressively challenging levels. A study with 79 students demonstrates that the game is a powerful tool for enhancing motivation, engagement, and skill development. These findings underscore the transformative potential of serious games in making essential software engineering practices accessible and enjoyable.
Authors
- Philipp Straubinger (ORCID: https://orcid.org/0000-0002-9265-5789)
- Gordon Fraser (ORCID: https://orcid.org/0000-0002-4364-6595)
- Tim Greller
Institutions
- University of Passau (DE)
Publication Details
- Published
- 2025-06-23
- DOI
- https://doi.org/10.1145/3696630.3727231
- Citations
- 2
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 6.89