Sojourner under Sabotage: A Serious Testing and Debugging Game

Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based serious game, reimagines this learning experience by blending education with an immersive and interactive storyline. Players take on the role of a spaceship crew member, using unit testing and debugging techniques to identify and repair sabotaged components across seven progressively challenging levels. A study with 79 students demonstrates that the game is a powerful tool for enhancing motivation, engagement, and skill development. These findings underscore the transformative potential of serious games in making essential software engineering practices accessible and enjoyable.

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Publication Details

Published
2025-06-23
DOI
https://doi.org/10.1145/3696630.3727231
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
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article

Sojourner under Sabotage: A Serious Testing and Debugging Game

Philipp Straubinger, Gordon Fraser, Tim Greller
2 citations
Educational Games and Gamification
6.89
article

Sojourner under Sabotage: A Serious Testing and Debugging Game

Philipp Straubinger, Gordon Fraser, Tim Greller
article en
2 citations

Abstract

Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based serious game, reimagines this learning experience by blending education with an immersive and interactive storyline. Players take on the role of a spaceship crew member, using unit testing and debugging techniques to identify and repair sabotaged components across seven progressively challenging levels. A study with 79 students demonstrates that the game is a powerful tool for enhancing motivation, engagement, and skill development. These findings underscore the transformative potential of serious games in making essential software engineering practices accessible and enjoyable.

University of Passau (DE)
Openalex Percentile: Top 4%
Educational Games and Gamification
6.89
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