Fostering Early Science Learning Through an Interactive Desktop Game for Preschool Children

This study presents the design, development, and usability evaluation of an interactive desktop game aimed at fostering early science learning among preschool children. Recognizing the limitations of conventional teaching methods in engaging young learners, the game integrates visual storytelling, interactive tasks, and science-themed content grounded in play-based pedagogy. Developed using the Waterfall model and implemented through RPG Maker XP, the game features animated characters, voice-guided instructions, and scaffolded activities to support embodied cognition and minimize cognitive load. A usability testing session involving ten preschool children (aged 5–6) and their parents was conducted to assess the game’s effectiveness in delivering science concepts and maintaining engagement. Results revealed strong positive feedback regarding visual appeal, instructional clarity, and ease of use. Parents reported that the game successfully supported children’s ability to navigate tasks independently and reinforced learning through guided exploration. Minor suggestions were made for increased interactivity in visual elements and additional instructional support for novice users. These findings are consistent with recent literature emphasizing the role of interactivity, dual-modality instruction, and visual coherence in digital learning environments. Overall, the study affirms the game’s potential as a developmentally appropriate tool to enhance scientific curiosity and foundational understanding among preschool learners. Recommendations for future iterations include incorporating real-time animated content, guided tutorials, and personalized feedback mechanisms.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.903sedu0359
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Fostering Early Science Learning Through an Interactive Desktop Game for Preschool Children

Rosida Ahmad Junid, Nur Hasni Nasrudin, Anis Zafirah Azmi, Samsiah Ahmad et al.
International Journal of Research and Innovation in Social Science
Educational Games and Gamification
article

Fostering Early Science Learning Through an Interactive Desktop Game for Preschool Children

Rosida Ahmad Junid, Nur Hasni Nasrudin, Anis Zafirah Azmi, Samsiah Ahmad, Muhammad Iman Shafari
article en

Abstract

This study presents the design, development, and usability evaluation of an interactive desktop game aimed at fostering early science learning among preschool children. Recognizing the limitations of conventional teaching methods in engaging young learners, the game integrates visual storytelling, interactive tasks, and science-themed content grounded in play-based pedagogy. Developed using the Waterfall model and implemented through RPG Maker XP, the game features animated characters, voice-guided instructions, and scaffolded activities to support embodied cognition and minimize cognitive load. A usability testing session involving ten preschool children (aged 5–6) and their parents was conducted to assess the game’s effectiveness in delivering science concepts and maintaining engagement. Results revealed strong positive feedback regarding visual appeal, instructional clarity, and ease of use. Parents reported that the game successfully supported children’s ability to navigate tasks independently and reinforced learning through guided exploration. Minor suggestions were made for increased interactivity in visual elements and additional instructional support for novice users. These findings are consistent with recent literature emphasizing the role of interactivity, dual-modality instruction, and visual coherence in digital learning environments. Overall, the study affirms the game’s potential as a developmentally appropriate tool to enhance scientific curiosity and foundational understanding among preschool learners. Recommendations for future iterations include incorporating real-time animated content, guided tutorials, and personalized feedback mechanisms.

International Journal of Research and Innovation in Social ScienceVol. IX(IIIS)
Openalex Percentile: Top 81%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Fostering Early Science Learning Through an Interactive Desktop Game for Preschool Children — Rosida Ahmad Junid, Nur Hasni Nasrudin, et al. · International Journal of Research and Innovation in Social Science (2025) | TGRS Research Map | TGRS