BOOSTING A LEARNING PROCESS WITH BROWSER GAMES

This article presents a comprehensive framework for leveraging the open-source Godot Engine to develop browser-based educational games. By harnessing Godot’s dual scripting options, modular node-based architecture, and cross-platform capabilities, we demonstrate how educators and developers can create interactive, accessible, and engaging learning environments. Our approach emphasizes experiential learning, enabling students to enhance IT literacy, critical thinking, creativity, and problem-solving skills through real-time experimentation and feedback. Detailed case studies—including a physics simulation game and a narrative-driven historical adventure—illustrate the development process and its positive impact on student engagement and academic performance. The findings suggest that integrating game-based learning via the Godot Engine not only transforms traditional educational paradigms but also offers a scalable solution to meet the diverse technological needs of modern classrooms. Keywords: Game-Based Learning, Serious Games, Educational Games, Godot Engine, Browser-Based Games, Simulation-Based Training,Interactive Learning, Digital Pedagogy, IT Literacy,Cross-Platform Development.

Authors

Publication Details

Journal
PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions
Published
2025-02-28
DOI
https://doi.org/10.36962/pahtei49022025-468
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
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article

BOOSTING A LEARNING PROCESS WITH BROWSER GAMES

Zaur Rzayev Samir Guliyev Samir Guliyev
PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions
Online Learning and Analytics
article

BOOSTING A LEARNING PROCESS WITH BROWSER GAMES

Zaur Rzayev Samir Guliyev Samir Guliyev
article en

Abstract

This article presents a comprehensive framework for leveraging the open-source Godot Engine to develop browser-based educational games. By harnessing Godot’s dual scripting options, modular node-based architecture, and cross-platform capabilities, we demonstrate how educators and developers can create interactive, accessible, and engaging learning environments. Our approach emphasizes experiential learning, enabling students to enhance IT literacy, critical thinking, creativity, and problem-solving skills through real-time experimentation and feedback. Detailed case studies—including a physics simulation game and a narrative-driven historical adventure—illustrate the development process and its positive impact on student engagement and academic performance. The findings suggest that integrating game-based learning via the Godot Engine not only transforms traditional educational paradigms but also offers a scalable solution to meet the diverse technological needs of modern classrooms. Keywords: Game-Based Learning, Serious Games, Educational Games, Godot Engine, Browser-Based Games, Simulation-Based Training,Interactive Learning, Digital Pedagogy, IT Literacy,Cross-Platform Development.

PAHTEI-Procedings of Azerbaijan High Technical Educational InstitutionsVol. 49(02)
Openalex Percentile: Top 81%
Online Learning and Analytics
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BOOSTING A LEARNING PROCESS WITH BROWSER GAMES — Zaur Rzayev Samir Guliyev Samir Guliyev · PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions (2025) | TGRS Research Map | TGRS