Prevalence of internet gaming disorder and its association with loneliness and leisure boredom among Malaysian gamers during the COVID-19 pandemic

Although Internet Gaming Disorder (IGD) has been widely studied globally, its prevalence and psychosocial correlates in Malaysia, particularly in relationship to the COVID-19 pandemic, remain underexplored. This study therefore investigated IGD prevalence among Malaysian gamers and its associations with loneliness subtypes (emotional and social) and leisure boredom during the pandemic. A survey of 432 Malaysian gamers (mean age = 21.06 ± 2.90 years; 59.3% male) revealed a 19% prevalence rate of IGD, indicating that nearly one in five participants exhibited problematic gaming behaviors. Notably, the study found that emotional loneliness is a significant risk factor for IGD, while social loneliness and leisure boredom were not significantly associated. Daily gaming exceeding five hours was strongly linked to IGD, underscoring the importance of monitoring gaming duration. These findings highlight the need for targeted interventions addressing emotional support systems and time-management strategies to mitigate IGD risks in post-pandemic contexts. The discovery that emotional loneliness, rather than social factors or boredom, is a key driver suggests interventions should focus on fostering deeper emotional connections to reduce reliance on gaming as a coping mechanism.

Institutions

Publication Details

Journal
Journal of Muslim Mental Health
Published
2025-07-26
DOI
https://doi.org/10.3998/jmmh.2374
Primary Topic
Library Science and Information Systems
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Prevalence of internet gaming disorder and its association with loneliness and leisure boredom among Malaysian gamers during the COVID-19 pandemic

Journal of Muslim Mental Health
Library Science and Information Systems
article

Prevalence of internet gaming disorder and its association with loneliness and leisure boredom among Malaysian gamers during the COVID-19 pandemic

article en

Abstract

Although Internet Gaming Disorder (IGD) has been widely studied globally, its prevalence and psychosocial correlates in Malaysia, particularly in relationship to the COVID-19 pandemic, remain underexplored. This study therefore investigated IGD prevalence among Malaysian gamers and its associations with loneliness subtypes (emotional and social) and leisure boredom during the pandemic. A survey of 432 Malaysian gamers (mean age = 21.06 ± 2.90 years; 59.3% male) revealed a 19% prevalence rate of IGD, indicating that nearly one in five participants exhibited problematic gaming behaviors. Notably, the study found that emotional loneliness is a significant risk factor for IGD, while social loneliness and leisure boredom were not significantly associated. Daily gaming exceeding five hours was strongly linked to IGD, underscoring the importance of monitoring gaming duration. These findings highlight the need for targeted interventions addressing emotional support systems and time-management strategies to mitigate IGD risks in post-pandemic contexts. The discovery that emotional loneliness, rather than social factors or boredom, is a key driver suggests interventions should focus on fostering deeper emotional connections to reduce reliance on gaming as a coping mechanism.

Journal of Muslim Mental HealthVol. 18(3)
University Kebangsaan Malaysia Medical Centre (MY), Nottingham Trent University (GB), National University of Malaysia (MY)
Openalex Percentile: Top 73%
Library Science and Information Systems
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Prevalence of internet gaming disorder and its association with loneliness and leisure boredom among Malaysian gamers during the COVID-19 pandemic · Journal of Muslim Mental Health (2025) | TGRS Research Map | TGRS