Examining the interaction between internet gaming engagement and psychological needs in adolescents: implications for internet gaming disorder based on a large-scale school-based survey

Abstract Internet gaming disorder (IGD) has been an increasing health concern for adolescents. While Internet gaming engagement operationalized as the time spent on Internet games is a significant predictor of IGD symptoms, the magnitude of association may depend on adolescents’ psychological characteristics. Grounded in the uses and gratification theory and the self-determination theory, we tested whether psychological needs-related factors (i.e., perceived parental psychological control, interpersonal conflicts, perceived social support, self-esteem, and perceived academic stress) moderated the association between Internet gaming engagement and IGD symptoms in female and male adolescents, respectively. Data were collected from a large and representative sample of Chinese secondary school students in Hong Kong ( n = 7,651) from November 2020 to January 2022 (49.3% males; mean age = 14.5 years old). Almost all main effects of Internet gaming engagement (B: 0.26 to 0.62; p < 0.001) and psychological needs-related factors (B: -0.56 to 0.07; p < 0.01) on IGD symptoms remained significant, except for perceived academic expectation stress in males ( p > 0.05). Moderation models showed that the association between Internet gaming engagement and IGD symptoms was stronger in females who perceived higher parental psychological control (B: 0.53 vs. 0.45; p < 0.001), more relationship conflicts (B: 0.50 vs. 0.45; p < 0.001), or lower social support (B: 0.52 vs. 0.41; p < 0.001) and self-esteem (B: 0.50 vs. 0.39; p < 0.001), and for males (B: 0.45 vs. 0.36; p < 0.001) and females (B: 0.59 vs. 0.45; p < 0.001) with higher perceived academic stress. The findings are important to help researchers and mental health professionals identify high-risk gamers and develop gender-tailored services for early identification and treatment of IGD.

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Publication Details

Journal
Current Psychology
Published
2025-07-26
DOI
https://doi.org/10.1007/s12144-025-08229-5
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00

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article

Examining the interaction between internet gaming engagement and psychological needs in adolescents: implications for internet gaming disorder based on a large-scale school-based survey

Rui She, Kwan Ching Chu, Wing Ming Li, Xue Yang et al.
Current Psychology
Impact of Technology on Adolescents
article

Examining the interaction between internet gaming engagement and psychological needs in adolescents: implications for internet gaming disorder based on a large-scale school-based survey

Rui She, Kwan Ching Chu, Wing Ming Li, Xue Yang, Xin Wang
article en

Abstract

Abstract Internet gaming disorder (IGD) has been an increasing health concern for adolescents. While Internet gaming engagement operationalized as the time spent on Internet games is a significant predictor of IGD symptoms, the magnitude of association may depend on adolescents’ psychological characteristics. Grounded in the uses and gratification theory and the self-determination theory, we tested whether psychological needs-related factors (i.e., perceived parental psychological control, interpersonal conflicts, perceived social support, self-esteem, and perceived academic stress) moderated the association between Internet gaming engagement and IGD symptoms in female and male adolescents, respectively. Data were collected from a large and representative sample of Chinese secondary school students in Hong Kong ( n = 7,651) from November 2020 to January 2022 (49.3% males; mean age = 14.5 years old). Almost all main effects of Internet gaming engagement (B: 0.26 to 0.62; p < 0.001) and psychological needs-related factors (B: -0.56 to 0.07; p < 0.01) on IGD symptoms remained significant, except for perceived academic expectation stress in males ( p > 0.05). Moderation models showed that the association between Internet gaming engagement and IGD symptoms was stronger in females who perceived higher parental psychological control (B: 0.53 vs. 0.45; p < 0.001), more relationship conflicts (B: 0.50 vs. 0.45; p < 0.001), or lower social support (B: 0.52 vs. 0.41; p < 0.001) and self-esteem (B: 0.50 vs. 0.39; p < 0.001), and for males (B: 0.45 vs. 0.36; p < 0.001) and females (B: 0.59 vs. 0.45; p < 0.001) with higher perceived academic stress. The findings are important to help researchers and mental health professionals identify high-risk gamers and develop gender-tailored services for early identification and treatment of IGD.

Current PsychologyVol. 44(18)
Department of Health (CN), Hong Kong Polytechnic University (HK), Chinese University of Hong Kong (HK)
Health and Medical Research Fund
Gender equality
Openalex Percentile: Top 75%
Impact of Technology on Adolescents
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