Digital skills training in education, between reality and necessity

The present study aims to highlight the importance of training and developing digital skills in the field of education. We believe that this aspect involves, on the one hand, training and educating the human resources in this regard (teachers, pupils, students, auxiliary teaching staff, trainers, experts in the field of education), but also providing the equipment, infrastructure and digital logistics. The use of information and communication technology in education has shed new light on the very notion of learning, supporting the possibility of achieving it through collaboration in the online environment. In well-designed online learning environments, students experience meaningful learning in an e-Learning community, where collaborative group activities are encouraged. With the emergence of the knowledge society and the theory known as connectivism, knowledge is transformed into a certain dynamic model of relationship, and learning into a continuous process of new connections as well as one of creating network patterns. Knowledge is increasingly a social act, distributed through networks. Global connectivity today facilitates new ways of social interaction and allows collaboration in virtual environments, making students the protagonists of common actions. We advocate for quality digital education. The future can only be imagined through the use of digital technologies, regardless of the level of activity we are referring to, the educational field included. It is a new world, in an accelerated dynamic, to which we all must adapt on the go. Together, teachers and students, we are, at the same time, witnesses and actors in building this future, founded on digital dimensions.

Authors

Publication Details

Journal
Analele Universității din Craiova seria Psihologie-Pedagogie/Annals of the University of Craiova Series Psychology- Pedagogy
Published
2025-06-30
DOI
https://doi.org/10.52846/aucpp.2025.1.25
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Digital skills training in education, between reality and necessity

Florentin Remus Mogonea
Analele Universității din Craiova seria Psihologie-Pedagogie/Annals of the University of Craiova Series Psychology- Pedagogy
Educational Games and Gamification
article

Digital skills training in education, between reality and necessity

Florentin Remus Mogonea
article en

Abstract

The present study aims to highlight the importance of training and developing digital skills in the field of education. We believe that this aspect involves, on the one hand, training and educating the human resources in this regard (teachers, pupils, students, auxiliary teaching staff, trainers, experts in the field of education), but also providing the equipment, infrastructure and digital logistics. The use of information and communication technology in education has shed new light on the very notion of learning, supporting the possibility of achieving it through collaboration in the online environment. In well-designed online learning environments, students experience meaningful learning in an e-Learning community, where collaborative group activities are encouraged. With the emergence of the knowledge society and the theory known as connectivism, knowledge is transformed into a certain dynamic model of relationship, and learning into a continuous process of new connections as well as one of creating network patterns. Knowledge is increasingly a social act, distributed through networks. Global connectivity today facilitates new ways of social interaction and allows collaboration in virtual environments, making students the protagonists of common actions. We advocate for quality digital education. The future can only be imagined through the use of digital technologies, regardless of the level of activity we are referring to, the educational field included. It is a new world, in an accelerated dynamic, to which we all must adapt on the go. Together, teachers and students, we are, at the same time, witnesses and actors in building this future, founded on digital dimensions.

Analele Universității din Craiova seria Psihologie-Pedagogie/Annals of the University of Craiova Series Psychology- Pedagogy Vol. 47(1)
Openalex Percentile: Top 81%
Educational Games and Gamification
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Digital skills training in education, between reality and necessity — Florentin Remus Mogonea · Analele Universității din Craiova seria Psihologie-Pedagogie/Annals of the University of Craiova Series Psychology- Pedagogy (2025) | TGRS Research Map | TGRS