PENGEMBANGAN GAME EDUKASI INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE PADA MATA PELAJARAN AGAMA BERBASIS ANDROID

Abstract. This research discusses the development of interactive Educational Games Using Articulate Storyline In religious subjects. The aim of this research is to determine the increase in students’ interest in learning from using the religion Quiz game using Articulate Storyline. This type of research is R&D with data analysis techniques, using the GDLC (Game Development Life Cycle) Model. To measure the increase in student interest in learning, it can be seen from the results of the questionnaire test on student interest in using the religion quiz game media, namely 86,2% which shows that student interest in learning is very high. Keywords: Articulate Storyline; Application; Quiz Game; Student interest in learning. Abstrak. Penelitian ini membahas tentang pengembangan game edukasi interaktif menggunakan Articulate storyline pada mata pelajaran agama. Tujuan dari penelitian ini untuk mengetahui peningkatan minat belajar siswa dari penggunaan Game kuis Agama menggunakan aplikasi Articulate Storyline. Jenis penelitian ini adalah R&D, dengan teknik analisis data, menggunakan model GDLC (Game Development Life Cycle). Untuk mengukur peningkatan minat belajar siswa dapat dilihat dari hasil uji angket minat belajar siswa dalam penggunaan media Game Kuis Agama yaitu 86,2% yang menunjukan minat belajar siswa sangat tinggi. Kata Kunci: Articulate Storyline; Aplikasi; Game Kuis; Minat belajar siswa.

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Publication Details

Journal
HINEF Jurnal Rumpun Ilmu Pendidikan
Published
2025-07-24
DOI
https://doi.org/10.37792/hinef.v4i2.1800
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

PENGEMBANGAN GAME EDUKASI INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE PADA MATA PELAJARAN AGAMA BERBASIS ANDROID

Khatrin Juliani Taku Neno, Jhon Enstein, Desi Adiana Malaikosa
HINEF Jurnal Rumpun Ilmu Pendidikan
Educational Methods and Media Use
article

PENGEMBANGAN GAME EDUKASI INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE PADA MATA PELAJARAN AGAMA BERBASIS ANDROID

Khatrin Juliani Taku Neno, Jhon Enstein, Desi Adiana Malaikosa
article en

Abstract

Abstract. This research discusses the development of interactive Educational Games Using Articulate Storyline In religious subjects. The aim of this research is to determine the increase in students’ interest in learning from using the religion Quiz game using Articulate Storyline. This type of research is R&D with data analysis techniques, using the GDLC (Game Development Life Cycle) Model. To measure the increase in student interest in learning, it can be seen from the results of the questionnaire test on student interest in using the religion quiz game media, namely 86,2% which shows that student interest in learning is very high. Keywords: Articulate Storyline; Application; Quiz Game; Student interest in learning. Abstrak. Penelitian ini membahas tentang pengembangan game edukasi interaktif menggunakan Articulate storyline pada mata pelajaran agama. Tujuan dari penelitian ini untuk mengetahui peningkatan minat belajar siswa dari penggunaan Game kuis Agama menggunakan aplikasi Articulate Storyline. Jenis penelitian ini adalah R&D, dengan teknik analisis data, menggunakan model GDLC (Game Development Life Cycle). Untuk mengukur peningkatan minat belajar siswa dapat dilihat dari hasil uji angket minat belajar siswa dalam penggunaan media Game Kuis Agama yaitu 86,2% yang menunjukan minat belajar siswa sangat tinggi. Kata Kunci: Articulate Storyline; Aplikasi; Game Kuis; Minat belajar siswa.

HINEF Jurnal Rumpun Ilmu PendidikanVol. 4(2)
Openalex Percentile: Top 73%
Educational Methods and Media Use
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