Candy Crush: Simulating Crystal Growth in Avatar: The Last Airbender

Crystals erupt from the ground, surrounding Aang in seconds. To bring this moment to life in Avatar: The Last Airbender, we developed a custom, art-directable crystal growth system built in Houdini that could integrate seamlessly with actors and plates. Designed to support extreme speed, flexible timing, and creative direction, the system enabled us to emphasize the scene's intensity while adhering to the look and logic of real-world crystals.

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Publication Details

Published
2025-07-24
DOI
https://doi.org/10.1145/3721239.3735550
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Candy Crush: Simulating Crystal Growth in Avatar: The Last Airbender

Maxine Kiefer, Anders Elmholdt, Christoph Hennig, Greg Massie
Virtual Reality Applications and Impacts
article

Candy Crush: Simulating Crystal Growth in Avatar: The Last Airbender

Maxine Kiefer, Anders Elmholdt, Christoph Hennig, Greg Massie
article en

Abstract

Crystals erupt from the ground, surrounding Aang in seconds. To bring this moment to life in Avatar: The Last Airbender, we developed a custom, art-directable crystal growth system built in Houdini that could integrate seamlessly with actors and plates. Designed to support extreme speed, flexible timing, and creative direction, the system enabled us to emphasize the scene's intensity while adhering to the look and logic of real-world crystals.

Group Image (Poland) (PL)
Zero hunger
Openalex Percentile: Top 82%
Virtual Reality Applications and Impacts
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Candy Crush: Simulating Crystal Growth in Avatar: The Last Airbender — Maxine Kiefer, Anders Elmholdt, et al. · (2025) | TGRS Research Map | TGRS