Are universal digital mental health interventions effective for promoting mental health outcomes among children and adolescents? A meta-analysis of effects and moderators

IntroductionUniversal digital mental health interventions (DMHIs) are emerging as a viable approach to promoting mental health among children and adolescents in general population. However, there is a scarcity of meta-analyses that examined their short- and long-term effects or potential moderators in individuals aged 19 or younger.MethodsA systematic search was conducted to identify randomised controlled trials that delivered universal DMHIs for promoting mental health, targeting children and adolescents aged 19 or younger in general population. Meta-analysis was performed to identify studies using Comprehensive Meta-Analysis.ResultsThe meta-analysis of 29 included studies identified significant overall effects (<i>g</i> = 0.16) as well as significant effects for anxiety (<i>g</i> = 0.09), depression (<i>g</i> = 0.06), psychological distress (<i>g</i> = 0.28), externalising problem (<i>g</i> = 0.21), psychological well-being (<i>g</i> = 0.19), interpersonal functioning (<i>g</i> = 0.21) and social-emotional skills (<i>g</i> = 0.19) at post-intervention. The analysis of 7 studies that followed up 6 months or longer revealed a significant overall effect (<i>g</i> = 0.09) as well as significant effects for anxiety (<i>g</i> = 0.11) and depression (<i>g</i> = 0.05) at follow-up. Age and intervention duration moderated the overall effects. Gamification moderated the effect on depression. Attrition rate moderated the effect on social-emotional skills.ConclusionsProviding universal DMHIs with longer durations to younger children may be critical for effectively improving a range of mental health outcomes among children and adolescents. To promote engagement and effectiveness, future studies may explore how gamification and other features for reducing attrition could be effectively incorporated into DMHIs.

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Publication Details

Journal
Journal of Telemedicine and Telecare
Published
2025-07-24
DOI
https://doi.org/10.1177/1357633x251352904
Citations
1
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
8.93
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article

Are universal digital mental health interventions effective for promoting mental health outcomes among children and adolescents? A meta-analysis of effects and moderators

Shane Pill, Phillip T. Slee, Bridianne O’Dea, Sonja March et al.
1 citations
Journal of Telemedicine and Telecare
Child Development and Digital Technology
8.93
article

Are universal digital mental health interventions effective for promoting mental health outcomes among children and adolescents? A meta-analysis of effects and moderators

Shane Pill, Phillip T. Slee, Bridianne O’Dea, Sonja March, Deborah Agnew, Sisira Edirippulige, Xiaoyun Zhou, Govind Krishnamoorthy, Yu Takizawa, Tianchong Wang, Weifeng Han
article en
1 citations

Abstract

IntroductionUniversal digital mental health interventions (DMHIs) are emerging as a viable approach to promoting mental health among children and adolescents in general population. However, there is a scarcity of meta-analyses that examined their short- and long-term effects or potential moderators in individuals aged 19 or younger.MethodsA systematic search was conducted to identify randomised controlled trials that delivered universal DMHIs for promoting mental health, targeting children and adolescents aged 19 or younger in general population. Meta-analysis was performed to identify studies using Comprehensive Meta-Analysis.ResultsThe meta-analysis of 29 included studies identified significant overall effects (<i>g</i> = 0.16) as well as significant effects for anxiety (<i>g</i> = 0.09), depression (<i>g</i> = 0.06), psychological distress (<i>g</i> = 0.28), externalising problem (<i>g</i> = 0.21), psychological well-being (<i>g</i> = 0.19), interpersonal functioning (<i>g</i> = 0.21) and social-emotional skills (<i>g</i> = 0.19) at post-intervention. The analysis of 7 studies that followed up 6 months or longer revealed a significant overall effect (<i>g</i> = 0.09) as well as significant effects for anxiety (<i>g</i> = 0.11) and depression (<i>g</i> = 0.05) at follow-up. Age and intervention duration moderated the overall effects. Gamification moderated the effect on depression. Attrition rate moderated the effect on social-emotional skills.ConclusionsProviding universal DMHIs with longer durations to younger children may be critical for effectively improving a range of mental health outcomes among children and adolescents. To promote engagement and effectiveness, future studies may explore how gamification and other features for reducing attrition could be effectively incorporated into DMHIs.

Journal of Telemedicine and Telecare
The University of Queensland (AU), Flinders University (AU), University of Southern Queensland (AU), Queensland Centre for Mental Health Research (AU), Adelaide Institute for Sleep Health (AU)
Quality Education
Openalex Percentile: Top 3%
Child Development and Digital Technology
8.93
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