Game Soundtrack Creation: A Primer for Creating Music and Sound Assets in the K–12 Classroom

The global popularity of video games offers valuable opportunities for music educators to enhance student learning through projects focused on creating music and sound elements for gameplay videos and coding projects. By utilizing affordable and accessible software such as digital audio workstations, portable recorders, and computer technologies, K–12 educators can tap into students’ interests in gaming culture to develop musical and technical skills through collaborative and individual work. This article examines game assets—the music and sound elements that comprise a game’s audio environment—and outlines how students can create these elements through composition, audio editing, recording, and implementation. The discussion includes practical considerations for classroom workflow, assessment strategies, and recommendations for effectively integrating technology in formal and informal learning contexts.

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Publication Details

Journal
Journal of General Music Education
Published
2025-07-24
DOI
https://doi.org/10.1177/27527646251357281
Primary Topic
Diverse Music Education Insights
Type
article
Field-Weighted Citation Impact
0.00
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article

Game Soundtrack Creation: A Primer for Creating Music and Sound Assets in the K–12 Classroom

Daniel Walzer
Journal of General Music Education
Diverse Music Education Insights
article

Game Soundtrack Creation: A Primer for Creating Music and Sound Assets in the K–12 Classroom

Daniel Walzer
article en

Abstract

The global popularity of video games offers valuable opportunities for music educators to enhance student learning through projects focused on creating music and sound elements for gameplay videos and coding projects. By utilizing affordable and accessible software such as digital audio workstations, portable recorders, and computer technologies, K–12 educators can tap into students’ interests in gaming culture to develop musical and technical skills through collaborative and individual work. This article examines game assets—the music and sound elements that comprise a game’s audio environment—and outlines how students can create these elements through composition, audio editing, recording, and implementation. The discussion includes practical considerations for classroom workflow, assessment strategies, and recommendations for effectively integrating technology in formal and informal learning contexts.

Journal of General Music EducationVol. 39(1)
Indiana University Indianapolis (US), Indiana University – Purdue University Indianapolis (US)
Openalex Percentile: Top 81%
Diverse Music Education Insights
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