Game Soundtrack Creation: A Primer for Creating Music and Sound Assets in the K–12 Classroom
The global popularity of video games offers valuable opportunities for music educators to enhance student learning through projects focused on creating music and sound elements for gameplay videos and coding projects. By utilizing affordable and accessible software such as digital audio workstations, portable recorders, and computer technologies, K–12 educators can tap into students’ interests in gaming culture to develop musical and technical skills through collaborative and individual work. This article examines game assets—the music and sound elements that comprise a game’s audio environment—and outlines how students can create these elements through composition, audio editing, recording, and implementation. The discussion includes practical considerations for classroom workflow, assessment strategies, and recommendations for effectively integrating technology in formal and informal learning contexts.
Authors
- Daniel Walzer (ORCID: https://orcid.org/0000-0003-3826-1356)
Institutions
- Indiana University Indianapolis (US)
- Indiana University – Purdue University Indianapolis (US)
Publication Details
- Journal
- Journal of General Music Education
- Published
- 2025-07-24
- DOI
- https://doi.org/10.1177/27527646251357281
- Primary Topic
- Diverse Music Education Insights
- Type
- article
- Field-Weighted Citation Impact
- 0.00