Developing a Serious Video Game to Engage the Upper Limb Post-Stroke Rehabilitation

Stroke often leads to severe motor impairment, especially in the upper limbs, greatly reducing a patient’s ability to perform daily tasks. Effective rehabilitation is essential to restore function and improve quality of life. Traditional therapies, while useful, may lack engagement, leading to low motivation and poor adherence. Gamification—using game-like elements in non-game contexts—offers a promising way to make rehabilitation more engaging. The authors explore a gamified rehabilitation system designed in Unity 3D using a Kinect V2 camera. The game includes key features such as adjustable difficulty, real-time and predominantly positive feedback, user friendliness, and data tracking for progress. The evaluations were conducted with 18 healthy participants, most of whom had prior virtual reality experience. About 77% found the application highly motivating. While the gameplay was well received, the visual design was noted as lacking engagement. Importantly, all users agreed that the game offers a broad range of difficulty levels, making it accessible to various users. The results suggest that the system has strong potential to improve rehabilitation outcomes and encourage long-term use through enhanced motivation and interactivity.

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Publication Details

Journal
Applied Sciences
Published
2025-07-24
DOI
https://doi.org/10.3390/app15158240
Citations
2
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
2.05
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article

Developing a Serious Video Game to Engage the Upper Limb Post-Stroke Rehabilitation

Jaime A. Silva, Cláudia Rocha, Manuel F. Silva, Hélder P. Oliveira
2 citations
Applied Sciences
Stroke Rehabilitation and Recovery
2.05
article

Developing a Serious Video Game to Engage the Upper Limb Post-Stroke Rehabilitation

Jaime A. Silva, Cláudia Rocha, Manuel F. Silva, Hélder P. Oliveira
article en
2 citations

Abstract

Stroke often leads to severe motor impairment, especially in the upper limbs, greatly reducing a patient’s ability to perform daily tasks. Effective rehabilitation is essential to restore function and improve quality of life. Traditional therapies, while useful, may lack engagement, leading to low motivation and poor adherence. Gamification—using game-like elements in non-game contexts—offers a promising way to make rehabilitation more engaging. The authors explore a gamified rehabilitation system designed in Unity 3D using a Kinect V2 camera. The game includes key features such as adjustable difficulty, real-time and predominantly positive feedback, user friendliness, and data tracking for progress. The evaluations were conducted with 18 healthy participants, most of whom had prior virtual reality experience. About 77% found the application highly motivating. While the gameplay was well received, the visual design was noted as lacking engagement. Importantly, all users agreed that the game offers a broad range of difficulty levels, making it accessible to various users. The results suggest that the system has strong potential to improve rehabilitation outcomes and encourage long-term use through enhanced motivation and interactivity.

Applied SciencesVol. 15(15)
Instituto Superior de Contabilidade e Administracao do Porto (PT), Universidade do Porto (PT), INESC TEC (PT), Polytechnic Institute of Porto (PT)
Openalex Percentile: Top 12%
Stroke Rehabilitation and Recovery
2.05
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Developing a Serious Video Game to Engage the Upper Limb Post-Stroke Rehabilitation — Jaime A. Silva, Cláudia Rocha, et al. · Applied Sciences (2025) | TGRS Research Map | TGRS