Gamification strategies that promote leisure participation in children and youth with disabilities
These findings inform the inclusive and participatory design of digital health tools like Jooay, highlighting their potential to support behavior change, and promote meaningful participation in leisure activities.
Authors
- Stephanie Glegg (ORCID: https://orcid.org/0000-0002-8164-6983)
- Carlos Denner dos Santos
- Janet McCabe (ORCID: https://orcid.org/0000-0003-0309-0745)
- Lesley Pritchard (ORCID: https://orcid.org/0000-0002-6684-376X)
- Keiko Shikako‐Thomas (ORCID: https://orcid.org/0000-0002-4447-5812)
- Annette Majnemer (ORCID: https://orcid.org/0000-0001-7712-3509)
- Mehrnoosh Movahed (ORCID: https://orcid.org/0000-0001-5154-4700)
- Ebrahim Mahmoudi
- Alexandre Siou
- Gillian Backlin
Institutions
- Université de Sherbrooke (CA)
- University of British Columbia (CA)
- University of Alberta (CA)
- University of Victoria (CA)
- McGill University Health Centre (CA)
- Ontario Tech University (CA)
- McGill University (CA)
Publication Details
- Journal
- Disability and Rehabilitation Assistive Technology
- Published
- 2025-07-24
- DOI
- https://doi.org/10.1080/17483107.2025.2529508
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Fondation de l'Hôpital de Montréal pour enfants