Interest Region Prediction in XR Dramas Using Transformer Networks

In this paper, we propose a Transformer-based model for predicting user interest regions in XR short drama scenarios by integrating visual features and simulated gaze data. Using the MouseGaze dataset as a proxy for eye-tracking, we construct time-aligned sequences of keyframes and attention maps, and encode them through a spatio-temporal Transformer framework. Our model captures the dynamic evolution of user focus via position-aware self-attention, and outputs both saliency maps and bounding boxes for fine-grained interest prediction. Experimental results demonstrate that our method significantly outperforms existing baselines-including CNN+LSTM and ViT-in terms of AUC, NSS, and CC metrics. Visual comparisons further confirm its ability to predict attention regions that closely match human behavior. This study presents a practical and reproducible approach for visual attention modeling in XR environments, offering promising applications in gaze-guided storytelling, adaptive scene control, and immersive interaction design.

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Publication Details

Published
2025-05-23
DOI
https://doi.org/10.1109/cvidl65390.2025.11085977
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
Field-Weighted Citation Impact
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article

Interest Region Prediction in XR Dramas Using Transformer Networks

Siqi Lei, Ronghua Ke, Jiamin Qi
Generative Adversarial Networks and Image Synthesis
article

Interest Region Prediction in XR Dramas Using Transformer Networks

Siqi Lei, Ronghua Ke, Jiamin Qi
article en

Abstract

In this paper, we propose a Transformer-based model for predicting user interest regions in XR short drama scenarios by integrating visual features and simulated gaze data. Using the MouseGaze dataset as a proxy for eye-tracking, we construct time-aligned sequences of keyframes and attention maps, and encode them through a spatio-temporal Transformer framework. Our model captures the dynamic evolution of user focus via position-aware self-attention, and outputs both saliency maps and bounding boxes for fine-grained interest prediction. Experimental results demonstrate that our method significantly outperforms existing baselines-including CNN+LSTM and ViT-in terms of AUC, NSS, and CC metrics. Visual comparisons further confirm its ability to predict attention regions that closely match human behavior. This study presents a practical and reproducible approach for visual attention modeling in XR environments, offering promising applications in gaze-guided storytelling, adaptive scene control, and immersive interaction design.

Openalex Percentile: Top 84%
Generative Adversarial Networks and Image Synthesis
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