Gamification: Use of Gamefied Elements for Promoting Sustainable Behaviour
Sustainable marketing has emerged as a critical area for businesses seeking to alignprofitability with environmental responsibility. Despite increasing consumer awareness ofsustainability issues, companies often struggle to sustain long-term engagement ineco-friendly behaviors. Research suggests that while consumers express willingness toadopt sustainable lifestyles, behavioral inertia and a lack of continuous motivation result inshort-lived commitment. To address this challenge, businesses have started incorporatinggamification strategies—the application of game-design elements such as rewards,leaderboards, challenges, and immersive experiences—into their sustainability initiatives.However, the efectiveness of gamification in fostering long-term behavioral changeremains underexplored. This study investigates how gamification influences sustainableconsumer behavior by analyzing which gamification mechanisms (personalization,social influence, immersive technologies) are most efective in promoting sustainedeco-conscious actions.A mixed-methods approach was employed, integrating a comprehensive literaturereview, an empirical survey (n=300), and three real-world case studies (Coca-Cola,Lays, and Nike). The survey assessed consumer responses to various gamificationelements in sustainability campaigns, measuring engagement longevity, motivation (intrinsicvs. extrinsic), and actual behavioral change.
Authors
- Yasha Rizvi
Institutions
- Universidad de Lima (PE)
Publication Details
- Journal
- International Journal For Multidisciplinary Research
- Published
- 2025-07-20
- DOI
- https://doi.org/10.36948/ijfmr.2025.v07i04.51274
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00