An analysis of the effect of COVID-19 on the usage of entertainment mobile applications

This study examines the effect of COVID-19 on consumer behaviour in the mobile-based entertainment industry. In particular, we demonstrate those consumers' COVID-19-induced psychological factors, such as fear of contagion and social deprivation, significantly affect entertainment-purposed consumer behaviour. We perform the fixed effects regression utilising mobile app-level usage data and COVID-19-related data. The results revealed that in the entertainment category, 'offline-to-online apps' usage decreased, while 'online-only apps' increased as the pandemic worsened. Furthermore, the usage of 'social functioning apps' increased because consumers pursued social presence during the pandemic. This study is among the first to examine the COVID-19-induced effect on consumer behaviour in the entertainment industry and one of the few to analyse mobile app usage during the pandemic. This study also contributes to the literature on offline-to-online consumption transition, showing that COVID-19 can accelerate the transition trend. Moreover, it can provide valuable insights to marketers, particularly those at the forefront of the pandemic.

Authors

Institutions

Publication Details

Journal
International Journal of Electronic Marketing and Retailing
Published
2025-01-01
DOI
https://doi.org/10.1504/ijemr.2025.147480
Primary Topic
Diverse Topics in Contemporary Research
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

An analysis of the effect of COVID-19 on the usage of entertainment mobile applications

Jong-Dae Kim, Yun Kyung Oh, Jisu Yi
International Journal of Electronic Marketing and Retailing
Diverse Topics in Contemporary Research
article

An analysis of the effect of COVID-19 on the usage of entertainment mobile applications

Jong-Dae Kim, Yun Kyung Oh, Jisu Yi
article en

Abstract

This study examines the effect of COVID-19 on consumer behaviour in the mobile-based entertainment industry. In particular, we demonstrate those consumers' COVID-19-induced psychological factors, such as fear of contagion and social deprivation, significantly affect entertainment-purposed consumer behaviour. We perform the fixed effects regression utilising mobile app-level usage data and COVID-19-related data. The results revealed that in the entertainment category, 'offline-to-online apps' usage decreased, while 'online-only apps' increased as the pandemic worsened. Furthermore, the usage of 'social functioning apps' increased because consumers pursued social presence during the pandemic. This study is among the first to examine the COVID-19-induced effect on consumer behaviour in the entertainment industry and one of the few to analyse mobile app usage during the pandemic. This study also contributes to the literature on offline-to-online consumption transition, showing that COVID-19 can accelerate the transition trend. Moreover, it can provide valuable insights to marketers, particularly those at the forefront of the pandemic.

International Journal of Electronic Marketing and RetailingVol. 16(4)
Dongduk Women's University (KR), Seoul National University of Science and Technology (KR), Gachon University (KR)
Openalex Percentile: Top 78%
Diverse Topics in Contemporary Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

An analysis of the effect of COVID-19 on the usage of entertainment mobile applications — Jong-Dae Kim, Yun Kyung Oh, et al. · International Journal of Electronic Marketing and Retailing (2025) | TGRS Research Map | TGRS