Performance Evaluation Of Reinforcement Learning Algorithms For Navigation In Unstructured Environments
Autonomous navigation in unstructured outdoor environments presents significant challenges due to the complexity and variability of terrain and obstacles. Traditional navigation methods struggle with adaptability, while learning-based approaches, particularly deep Reinforcement Learning (RL), have shown promise but faces difficulties in generalization and data efficiency. To address these challenges, we tested the performance of various deep RL algorithms for point-goal navigation, on MIDGARD, our photorealistic simulation platform built on Unreal Engine. We compare PPO, A2C, SAC, and TD3, evaluating their effectiveness based on success rates and reward progression. Our results indicate that PPO outperforms other algorithms, achieving the highest success rate, while off-policy methods struggle due to inefficient exploration and policy updates.
Authors
- Giuseppe Sutera (ORCID: https://orcid.org/0000-0001-6424-6286)
- Simone Palazzo (ORCID: https://orcid.org/0000-0002-2441-0982)
- Dario Calogero Guastella (ORCID: https://orcid.org/0000-0001-5007-7207)
- Giovanni Muscato (ORCID: https://orcid.org/0000-0001-5027-9239)
- Concetto Spampinato
- Francesco Cancelliere (ORCID: https://orcid.org/0009-0004-0961-0419)
Publication Details
- Published
- 2025-06-24
- DOI
- https://doi.org/10.7148/2025-0375
- Primary Topic
- Robotic Path Planning Algorithms
- Type
- article
- Field-Weighted Citation Impact
- 0.00