MobStream: A Reinforcement-learning driven mobile streaming methodology based on Multipath QUIC
Currently, applying smartphone or other mobile device to stream the live content becomes increasingly popular. This paper proposes MobStream, a novel reinforcement learning-driven solution based on multipath QUIC (MP-QUIC). MobStream maximizes streaming capacity by fully utilizing the bandwidth of both WiFi and cellular networks through MP-QUIC. To address the high dynamics of mobile environments, MobStream incorporates partial reliability and a layered coding scheme, enabling adaptation to varying bandwidth conditions while minimizing retransmissions. Furthermore, to align data delivery across multiple paths and optimize streaming bitrate, we formulate the problem as a stochastic optimization task and demonstrate its solution using reinforcement learning methods. Extensive experiments demonstrate that MobStream outperforms state-of-the-art solutions in terms of bitrate, packet loss, and delay.
Authors
- Zicong Huang
- Ding Ma (ORCID: https://orcid.org/0009-0008-0502-5684)
- Mu Wang (ORCID: https://orcid.org/0009-0000-3751-5495)
- Peng Guo
Institutions
- Beijing University of Posts and Telecommunications (CN)
- State Key Laboratory of Networking and Switching Technology
Publication Details
- Published
- 2025-05-20
- DOI
- https://doi.org/10.1109/wocc63563.2025.11082175
- Primary Topic
- Wireless Networks and Protocols
- Type
- article
- Field-Weighted Citation Impact
- 0.00