Penggunaan Media Permainan Edukasi Dalam Membentuk Karakter Siswa Pada Mata Pelajaran PAI dan BP

Abstract: This study aims to identify the effectiveness of using educational game media in learning Islamic Religious Education (PAI) and Budi Pekerti (BP) at SMP Negeri 3 Paron. Departing from the challenge of low student interest in Islamic Education learning caused by monotonous teaching methods, this research explores innovative game-based approaches to create a more interactive and relevant learning experience in the digital era. Using a descriptive qualitative method, this research involved interviews, observation, and documentation as data collection techniques. The results showed that the educational game media successfully increased students' engagement and built characteristics such as cooperation, discipline, and empathy. Teachers utilize technology such as Kahoot and Quizizz, as well as traditional games, to provide variety in the learning process. However, more technological facilities are needed to implement this medium. Teachers are required to be creative, adopt a collaborative approach, and adapt learning media to school conditions. The research recommendation emphasizes the importance of strengthening technological infrastructure and teacher training to ensure the effectiveness of using educational game media in supporting character-based learning. These results are expected to be a reference for similar innovations in other fields of education, leading students to become a generation that is intellectually smart and virtuous. Keywords: Media, Educational Game, Character

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Publication Details

Journal
Althanshia Jurnal Pendidikan Agama Islam
Published
2025-02-03
DOI
https://doi.org/10.53627/jal.v2i2.5930
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Penggunaan Media Permainan Edukasi Dalam Membentuk Karakter Siswa Pada Mata Pelajaran PAI dan BP

Luluk Ma’munah
Althanshia Jurnal Pendidikan Agama Islam
Mathematics Education and Pedagogy
article

Penggunaan Media Permainan Edukasi Dalam Membentuk Karakter Siswa Pada Mata Pelajaran PAI dan BP

Luluk Ma’munah
article en

Abstract

Abstract: This study aims to identify the effectiveness of using educational game media in learning Islamic Religious Education (PAI) and Budi Pekerti (BP) at SMP Negeri 3 Paron. Departing from the challenge of low student interest in Islamic Education learning caused by monotonous teaching methods, this research explores innovative game-based approaches to create a more interactive and relevant learning experience in the digital era. Using a descriptive qualitative method, this research involved interviews, observation, and documentation as data collection techniques. The results showed that the educational game media successfully increased students' engagement and built characteristics such as cooperation, discipline, and empathy. Teachers utilize technology such as Kahoot and Quizizz, as well as traditional games, to provide variety in the learning process. However, more technological facilities are needed to implement this medium. Teachers are required to be creative, adopt a collaborative approach, and adapt learning media to school conditions. The research recommendation emphasizes the importance of strengthening technological infrastructure and teacher training to ensure the effectiveness of using educational game media in supporting character-based learning. These results are expected to be a reference for similar innovations in other fields of education, leading students to become a generation that is intellectually smart and virtuous. Keywords: Media, Educational Game, Character

Althanshia Jurnal Pendidikan Agama IslamVol. 2(2)
Openalex Percentile: Top 74%
Mathematics Education and Pedagogy
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