Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a postmetaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the postmetaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through wearable augmented reality/virtual reality devices, the postmetaverse facilitates seamless interactions that transcend spatial and temporal barriers, paving the way for a transformative reality-virtuality convergence.

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Publication Details

Journal
IEEE Computer Graphics and Applications
Published
2025-05-01
DOI
https://doi.org/10.1109/mcg.2025.3555901
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality

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Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality

Woontack Woo, S.S. Kim, Dooyoung Kim, Taewook Ha, Heejeong Ko, Jin-Seok Hong, Selin Choi
article en

Abstract

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a postmetaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the postmetaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through wearable augmented reality/virtual reality devices, the postmetaverse facilitates seamless interactions that transcend spatial and temporal barriers, paving the way for a transformative reality-virtuality convergence.

IEEE Computer Graphics and ApplicationsVol. 45(3)
Korea Advanced Institute of Science and Technology (KR)
Openalex Percentile: Top 84%
Augmented Reality Applications
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