Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality
We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a postmetaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the postmetaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through wearable augmented reality/virtual reality devices, the postmetaverse facilitates seamless interactions that transcend spatial and temporal barriers, paving the way for a transformative reality-virtuality convergence.
Authors
- Woontack Woo (ORCID: https://orcid.org/0000-0002-5501-4421)
- S.S. Kim (ORCID: https://orcid.org/0000-0003-3153-6177)
- Dooyoung Kim (ORCID: https://orcid.org/0000-0002-6003-2181)
- Taewook Ha (ORCID: https://orcid.org/0009-0004-7946-8577)
- Heejeong Ko
- Jin-Seok Hong
- Selin Choi (ORCID: https://orcid.org/0009-0007-1370-5359)
Institutions
- Korea Advanced Institute of Science and Technology (KR)
Publication Details
- Journal
- IEEE Computer Graphics and Applications
- Published
- 2025-05-01
- DOI
- https://doi.org/10.1109/mcg.2025.3555901
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00