Playful Learning in Computer Graphics

In this article, we introduce a playful learning method for teaching computer graphics, grounded in the three traditional learning theories of flow, constructivism, and cognitive load. Our approach consists of two main stages: first, the theoretical concepts are delivered through traditional lectures, and then, students engage in practical exercises designed to reduce cognitive load, promote flow, and provide hands-on experience with complex topics. We tested this method in a second-year undergraduate computer graphics course focused on transformations. Feedback from students and the quality of their final projects indicate a positive reception to this playful learning approach. To incorporate this approach into other computer graphics courses and more easily extend it to other topics, we also give an overview of freely available online tools anyone can use.

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Publication Details

Journal
IEEE Computer Graphics and Applications
Published
2025-05-01
DOI
https://doi.org/10.1109/mcg.2025.3549614
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Playful Learning in Computer Graphics

Marcus Magnor, Martin Eisemann, Dagmar Meyer, Anika Jewst
IEEE Computer Graphics and Applications
Educational Games and Gamification
article

Playful Learning in Computer Graphics

Marcus Magnor, Martin Eisemann, Dagmar Meyer, Anika Jewst
article en

Abstract

In this article, we introduce a playful learning method for teaching computer graphics, grounded in the three traditional learning theories of flow, constructivism, and cognitive load. Our approach consists of two main stages: first, the theoretical concepts are delivered through traditional lectures, and then, students engage in practical exercises designed to reduce cognitive load, promote flow, and provide hands-on experience with complex topics. We tested this method in a second-year undergraduate computer graphics course focused on transformations. Feedback from students and the quality of their final projects indicate a positive reception to this playful learning approach. To incorporate this approach into other computer graphics courses and more easily extend it to other topics, we also give an overview of freely available online tools anyone can use.

IEEE Computer Graphics and ApplicationsVol. 45(3)
Ostfalia University of Applied Sciences (DE), Technische Universität Braunschweig (DE)
Openalex Percentile: Top 81%
Educational Games and Gamification
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