Playful Learning in Computer Graphics
In this article, we introduce a playful learning method for teaching computer graphics, grounded in the three traditional learning theories of flow, constructivism, and cognitive load. Our approach consists of two main stages: first, the theoretical concepts are delivered through traditional lectures, and then, students engage in practical exercises designed to reduce cognitive load, promote flow, and provide hands-on experience with complex topics. We tested this method in a second-year undergraduate computer graphics course focused on transformations. Feedback from students and the quality of their final projects indicate a positive reception to this playful learning approach. To incorporate this approach into other computer graphics courses and more easily extend it to other topics, we also give an overview of freely available online tools anyone can use.
Authors
- Marcus Magnor (ORCID: https://orcid.org/0000-0003-0579-480X)
- Martin Eisemann (ORCID: https://orcid.org/0000-0002-8673-4405)
- Dagmar Meyer (ORCID: https://orcid.org/0000-0002-8907-5089)
- Anika Jewst
Institutions
- Ostfalia University of Applied Sciences (DE)
- Technische Universität Braunschweig (DE)
Publication Details
- Journal
- IEEE Computer Graphics and Applications
- Published
- 2025-05-01
- DOI
- https://doi.org/10.1109/mcg.2025.3549614
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00