Teaching Video Games as Texts: Getting Started and Navigating the Challenges

Drawing from the author’s own teaching, this article explores beginning steps for incorporating video games in English classrooms and details the logistical and pedagogical challenges that occur when teachers include digital interactive texts in the curriculum.

Authors

Publication Details

Journal
The English Journal
Published
2025-05-01
DOI
https://doi.org/10.58680/ej2025114539
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Teaching Video Games as Texts: Getting Started and Navigating the Challenges

Brady Lee Nash
The English Journal
Digital Games and Media
article

Teaching Video Games as Texts: Getting Started and Navigating the Challenges

Brady Lee Nash
article en

Abstract

Drawing from the author’s own teaching, this article explores beginning steps for incorporating video games in English classrooms and details the logistical and pedagogical challenges that occur when teachers include digital interactive texts in the curriculum.

The English JournalVol. 114(5)
Openalex Percentile: Top 76%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Teaching Video Games as Texts: Getting Started and Navigating the Challenges — Brady Lee Nash · The English Journal (2025) | TGRS Research Map | TGRS