INTEGRATION OF LEGO EV3 AND SPIKE PRIME INTO PROJECT-BASED LEARNING FOR INCLUSIVE EDUCATION

The rapid advancement of digital technologies necessitates the continuous updating of teaching methodologies within the inclusive education. This study focuses on improving the project-based learning method and enhancing students’ digital literacy by integrating LEGO EV3 and SPIKE PRIME robotics kits into an inclusive educational environment. Currently, there is a growing need to develop computational and logical thinking skills in children with special educational needs using software tools. During the research, a digital learning environment titled “Project-Based Robotics Education in an Inclusive Group” was developed and implemented in the learning process among 4th-grade students of Gymnasium school No. 87 in Astana. The platform offers a set of adapted tasks aimed at developing computational, logical, creative, and practical skills. As a result, students’ motivation, interest, and engagement in lessons increased. The LEGO EV3 and SPIKE PRIME-based digital learning resource demonstrated the effectiveness of project-based learning in the inclusive education system. It ensured educational accessibility for students with special needs and experimentally confirmed the success of the method. The methodological framework of the research includes systematic analysis and experimental testing of the developed educational tools.

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Publication Details

Journal
3i intellect idea innovation - интеллект идея инновация
Published
2025-01-01
DOI
https://doi.org/10.52269/rwep252259
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

INTEGRATION OF LEGO EV3 AND SPIKE PRIME INTO PROJECT-BASED LEARNING FOR INCLUSIVE EDUCATION

Nursaule Karelkhan, Bulat Serimbetov, Aitkul Yersultanova
3i intellect idea innovation - интеллект идея инновация
Teaching and Learning Programming
article

INTEGRATION OF LEGO EV3 AND SPIKE PRIME INTO PROJECT-BASED LEARNING FOR INCLUSIVE EDUCATION

Nursaule Karelkhan, Bulat Serimbetov, Aitkul Yersultanova
article en

Abstract

The rapid advancement of digital technologies necessitates the continuous updating of teaching methodologies within the inclusive education. This study focuses on improving the project-based learning method and enhancing students’ digital literacy by integrating LEGO EV3 and SPIKE PRIME robotics kits into an inclusive educational environment. Currently, there is a growing need to develop computational and logical thinking skills in children with special educational needs using software tools. During the research, a digital learning environment titled “Project-Based Robotics Education in an Inclusive Group” was developed and implemented in the learning process among 4th-grade students of Gymnasium school No. 87 in Astana. The platform offers a set of adapted tasks aimed at developing computational, logical, creative, and practical skills. As a result, students’ motivation, interest, and engagement in lessons increased. The LEGO EV3 and SPIKE PRIME-based digital learning resource demonstrated the effectiveness of project-based learning in the inclusive education system. It ensured educational accessibility for students with special needs and experimentally confirmed the success of the method. The methodological framework of the research includes systematic analysis and experimental testing of the developed educational tools.

3i intellect idea innovation - интеллект идея инновацияVol. 2(2)
Weatherford College (US)
Openalex Percentile: Top 82%
Teaching and Learning Programming
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