Empowering Creative Learning Through Visual Arts Integration in Steam Via Project-Based Learning: A Case Study in Sabah Secondary Schools

The integration of visual arts into the traditional STEM framework, thereby transforming it into STEAM, has emerged as a significant pedagogical innovation aimed at fostering holistic, future-ready learners. This study examines the effectiveness of incorporating visual arts within a STEAM framework through Project-Based Learning (PBL) in selected secondary schools in Sabah, Malaysia. Employing a qualitative case study design, the research involved 30 students and five subject teachers from a rural secondary school. Data were collected through interviews, classroom observations and student project analyses. The findings revealed four key outcomes: enhanced creativity, improved problem-solving skills, increased student engagement and collaboration and heightened interest in STEM subjects. These results underscore the transformative potential of arts-integrated STEAM education in rural contexts, highlighting both pedagogical benefits and systemic challenges. The study concludes with policy recommendations for wider implementation and emphasizes the need for sustained teacher training and curriculum flexibility to support interdisciplinary learning.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.901900009
Citations
1
Primary Topic
Education and Vocational Training
Type
article
Field-Weighted Citation Impact
8.93
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article

Empowering Creative Learning Through Visual Arts Integration in Steam Via Project-Based Learning: A Case Study in Sabah Secondary Schools

Musnin Misdih, Tajul Shuhaizam Said, Harozila Ramli, Salbiah Kindoyop et al.
1 citations
International Journal of Research and Innovation in Social Science
Education and Vocational Training
8.93
article

Empowering Creative Learning Through Visual Arts Integration in Steam Via Project-Based Learning: A Case Study in Sabah Secondary Schools

Musnin Misdih, Tajul Shuhaizam Said, Harozila Ramli, Salbiah Kindoyop, Nagwa Ibrahim A. Mohamed, Bileron Buruntong
article en
1 citations

Abstract

The integration of visual arts into the traditional STEM framework, thereby transforming it into STEAM, has emerged as a significant pedagogical innovation aimed at fostering holistic, future-ready learners. This study examines the effectiveness of incorporating visual arts within a STEAM framework through Project-Based Learning (PBL) in selected secondary schools in Sabah, Malaysia. Employing a qualitative case study design, the research involved 30 students and five subject teachers from a rural secondary school. Data were collected through interviews, classroom observations and student project analyses. The findings revealed four key outcomes: enhanced creativity, improved problem-solving skills, increased student engagement and collaboration and heightened interest in STEM subjects. These results underscore the transformative potential of arts-integrated STEAM education in rural contexts, highlighting both pedagogical benefits and systemic challenges. The study concludes with policy recommendations for wider implementation and emphasizes the need for sustained teacher training and curriculum flexibility to support interdisciplinary learning.

International Journal of Research and Innovation in Social ScienceVol. IX(XIX)
Openalex Percentile: Top 3%
Education and Vocational Training
8.93
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Empowering Creative Learning Through Visual Arts Integration in Steam Via Project-Based Learning: A Case Study in Sabah Secondary Schools — Musnin Misdih, Tajul Shuhaizam Said, et al. · International Journal of Research and Innovation in Social Science (2025) | TGRS Research Map | TGRS