Enhancing the Basic Science Process Skills through Game-based Learning

Science process skills are essential for young learners to explore and understand scientific concepts effectively. However, many elementary pupils struggle to acquire these skills due to traditional and passive forms of instruction. Thus, this quasi-experimental research aimed to determine whether Game-Based Learning (GBL) can improve the basic science process skills—specifically observing, classifying, and communicating—of Grade III pupils. The data was gathered through validated pre-test and post-test questionnaires answered by 25 pupils in both the control and experimental groups from Cateel Central Elementary School for the academic year 2024–2025. The intervention lasted for four weeks and focused on reinforcing science process skills through structured game-based activities. Results revealed that both groups started with equal performance, categorized as "Did Not Meet Expectations." After the intervention, the experimental group achieved a "Satisfactory" level, whereas the control group remained in a lower category. Statistical analysis showed a significant difference in the post-test scores between the two groups, with a computed F-value of 4.324 and a p-value of 0.001. Additionally, the effect size, as measured by Cohen's d, was 1.24, indicating a large effect. Based on the findings, Game-Based Learning is an effective instructional approach in enhancing learners' science process skills. Furthermore, the results of this study are deemed beneficial to students, teachers, school administrators, and future researchers in the field of science education.

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Publication Details

Journal
Asian Journal of Education and Social Studies
Published
2025-07-21
DOI
https://doi.org/10.9734/ajess/2025/v51i82243
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Enhancing the Basic Science Process Skills through Game-based Learning

Patricia Solomon, L. M. Gonzales, Dorres G Abarca, Eymard Jancinth P Pawaon
Asian Journal of Education and Social Studies
Educational Games and Gamification
article

Enhancing the Basic Science Process Skills through Game-based Learning

Patricia Solomon, L. M. Gonzales, Dorres G Abarca, Eymard Jancinth P Pawaon
article en

Abstract

Science process skills are essential for young learners to explore and understand scientific concepts effectively. However, many elementary pupils struggle to acquire these skills due to traditional and passive forms of instruction. Thus, this quasi-experimental research aimed to determine whether Game-Based Learning (GBL) can improve the basic science process skills—specifically observing, classifying, and communicating—of Grade III pupils. The data was gathered through validated pre-test and post-test questionnaires answered by 25 pupils in both the control and experimental groups from Cateel Central Elementary School for the academic year 2024–2025. The intervention lasted for four weeks and focused on reinforcing science process skills through structured game-based activities. Results revealed that both groups started with equal performance, categorized as "Did Not Meet Expectations." After the intervention, the experimental group achieved a "Satisfactory" level, whereas the control group remained in a lower category. Statistical analysis showed a significant difference in the post-test scores between the two groups, with a computed F-value of 4.324 and a p-value of 0.001. Additionally, the effect size, as measured by Cohen's d, was 1.24, indicating a large effect. Based on the findings, Game-Based Learning is an effective instructional approach in enhancing learners' science process skills. Furthermore, the results of this study are deemed beneficial to students, teachers, school administrators, and future researchers in the field of science education.

Asian Journal of Education and Social StudiesVol. 51(8)
Davao Oriental State University (PH)
Openalex Percentile: Top 81%
Educational Games and Gamification
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