Universal Signals of Humor in the Live Adaptation and Cartoon of Mr. Bean

This study aims to examine the universal humor signals in the Mr. Bean series, both in the live-action and cartoon versions. The main focus of this research is how humor is conveyed through non-verbal communication such as facial expressions, body movements, and comical situations without dialogue. This research employs a qualitative descriptive method with a semiotic approach and uses encryption and relevance theories as the analytical framework. The data were taken from selected episodes in both versions and analyzed using Spradley’s four-stage analysis: domain, taxonomy, componential, and cultural theme The results of this study show that both versions rely on non-verbal humor signals, but with different approaches. The live-action version tends to display a more realistic style and subtler expressions, while the cartoon version uses exaggerated movements and expressions. These stylistic differences show that the visual medium affects how humor is delivered. Nevertheless, both formats remain widely accessible due to their use of humor signals that are understandable across cultures and languages

Authors

Publication Details

Journal
WACANA Jurnal Ilmiah Ilmu Komunikasi
Published
2025-06-23
DOI
https://doi.org/10.32509/wacana.v24i1.4681
Primary Topic
Media, Gender, and Advertising
Type
article
Field-Weighted Citation Impact
0.00
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article

Universal Signals of Humor in the Live Adaptation and Cartoon of Mr. Bean

Shabila Anjani, Mona Pramayanti, Jeyhan Brilliantica Az-Zahra, Tyaskita Danyanindhitya
WACANA Jurnal Ilmiah Ilmu Komunikasi
Media, Gender, and Advertising
article

Universal Signals of Humor in the Live Adaptation and Cartoon of Mr. Bean

Shabila Anjani, Mona Pramayanti, Jeyhan Brilliantica Az-Zahra, Tyaskita Danyanindhitya
article en

Abstract

This study aims to examine the universal humor signals in the Mr. Bean series, both in the live-action and cartoon versions. The main focus of this research is how humor is conveyed through non-verbal communication such as facial expressions, body movements, and comical situations without dialogue. This research employs a qualitative descriptive method with a semiotic approach and uses encryption and relevance theories as the analytical framework. The data were taken from selected episodes in both versions and analyzed using Spradley’s four-stage analysis: domain, taxonomy, componential, and cultural theme The results of this study show that both versions rely on non-verbal humor signals, but with different approaches. The live-action version tends to display a more realistic style and subtler expressions, while the cartoon version uses exaggerated movements and expressions. These stylistic differences show that the visual medium affects how humor is delivered. Nevertheless, both formats remain widely accessible due to their use of humor signals that are understandable across cultures and languages

WACANA Jurnal Ilmiah Ilmu Komunikasi
Openalex Percentile: Top 78%
Media, Gender, and Advertising
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