Pengembangan Media Game Edukasi untuk Meningkatkan Kemampuan Calistung Aud di TK Telkom 1 Palembang

This study aims to develop an interactive educational game-based media application that is valid, practical, and effective in improving early childhood students’calistung (reading, writing, and counting) skills. The research was conducted at TK Telkom 1 Palembang with 26 children from Group B as subjects. This study used the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) in the Research and Development (R&D) method. Data were collected through observation, questionnaires, and interviews and analyzed for validity, practicality, and effectiveness. The validation result showed content exprert scores of 87,06% and 100% language expert 88% and media expert 93,33%, categorized as very valid. The media practicality reached 92%, and effectiveness was confirmed by t-test results (|thitung|= 31,28 > ttabel = 2.009). Therefore, this interactive application can be used as an innovative and fun learning tool to enhance early childhood calistung skill.

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Publication Details

Journal
Jurnal Pengabdian Masyarakat dan Riset Pendidikan
Published
2025-07-19
DOI
https://doi.org/10.31004/jerkin.v4i1.1609
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengembangan Media Game Edukasi untuk Meningkatkan Kemampuan Calistung Aud di TK Telkom 1 Palembang

Leny Marlina, Indah Dwi Sartika, Azzahra Anggraini
Jurnal Pengabdian Masyarakat dan Riset Pendidikan
Educational Methods and Media Use
article

Pengembangan Media Game Edukasi untuk Meningkatkan Kemampuan Calistung Aud di TK Telkom 1 Palembang

Leny Marlina, Indah Dwi Sartika, Azzahra Anggraini
article en

Abstract

This study aims to develop an interactive educational game-based media application that is valid, practical, and effective in improving early childhood students’calistung (reading, writing, and counting) skills. The research was conducted at TK Telkom 1 Palembang with 26 children from Group B as subjects. This study used the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) in the Research and Development (R&D) method. Data were collected through observation, questionnaires, and interviews and analyzed for validity, practicality, and effectiveness. The validation result showed content exprert scores of 87,06% and 100% language expert 88% and media expert 93,33%, categorized as very valid. The media practicality reached 92%, and effectiveness was confirmed by t-test results (|thitung|= 31,28 > ttabel = 2.009). Therefore, this interactive application can be used as an innovative and fun learning tool to enhance early childhood calistung skill.

Jurnal Pengabdian Masyarakat dan Riset PendidikanVol. 4(1)
Universitas Islam Negeri Raden Intan Lampung (ID), Universitas Islam Negeri Raden Fatah Palembang (ID)
Openalex Percentile: Top 74%
Educational Methods and Media Use
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