Pengembangan Media Pembelajaran Game Edukasi Genially Berbasis Problem Based Learning Pada Materi Asam Basa

This study aims to develop an educational game-based learning media using Genially integrated with Problem-Based Learning (PBL) on acid-base material, as well as to determine its feasibility, teachers' evaluations, and students' responses toward the developed media.The research employs the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The assessment instruments used in this study consist of interview guidelines and questionnaires. The data analysis techniques involve qualitative analysis of comments and suggestions, and quantitative analysis through mean scores and percentages.The result of the study is a product in the form of Genially-based educational game media integrated with Problem-Based Learning on acid-base material. The media was validated by subject matter experts and media experts with average scores of 4.26 and 4.55, respectively, both categorized as "very feasible," thus making it eligible for testing. Furthermore, teacher evaluation resulted in a score of 4.5, categorized as “very feasible,” and the media received positive responses from students with a percentage of 92% in the one-on-one trial and 88% in the small group trial, both categorized as "very feasible."Based on the results obtained, it can be concluded that the Genially-based educational game media integrated with Problem-Based Learning is theoretically and practically feasible to be used as a learning resource to support students in the learning process.

Authors

Institutions

Publication Details

Journal
Jurnal Pengabdian Masyarakat dan Riset Pendidikan
Published
2025-07-04
DOI
https://doi.org/10.31004/jerkin.v4i1.1415
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pengembangan Media Pembelajaran Game Edukasi Genially Berbasis Problem Based Learning Pada Materi Asam Basa

Afrida, Yusnidar Yusnidar, Rezi Putri Mayori
Jurnal Pengabdian Masyarakat dan Riset Pendidikan
Educational Methods and Media Use
article

Pengembangan Media Pembelajaran Game Edukasi Genially Berbasis Problem Based Learning Pada Materi Asam Basa

Afrida, Yusnidar Yusnidar, Rezi Putri Mayori
article en

Abstract

This study aims to develop an educational game-based learning media using Genially integrated with Problem-Based Learning (PBL) on acid-base material, as well as to determine its feasibility, teachers' evaluations, and students' responses toward the developed media.The research employs the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The assessment instruments used in this study consist of interview guidelines and questionnaires. The data analysis techniques involve qualitative analysis of comments and suggestions, and quantitative analysis through mean scores and percentages.The result of the study is a product in the form of Genially-based educational game media integrated with Problem-Based Learning on acid-base material. The media was validated by subject matter experts and media experts with average scores of 4.26 and 4.55, respectively, both categorized as "very feasible," thus making it eligible for testing. Furthermore, teacher evaluation resulted in a score of 4.5, categorized as “very feasible,” and the media received positive responses from students with a percentage of 92% in the one-on-one trial and 88% in the small group trial, both categorized as "very feasible."Based on the results obtained, it can be concluded that the Genially-based educational game media integrated with Problem-Based Learning is theoretically and practically feasible to be used as a learning resource to support students in the learning process.

Jurnal Pengabdian Masyarakat dan Riset PendidikanVol. 4(1)
Universitas Jambi (ID)
Openalex Percentile: Top 74%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.