From NURBS to neural networks: Efficient geometry encoding for generative AI in architectural design

The existing 3D representations for AI models, such as meshes, voxels, signed distance functions, and point clouds, are not compatible with architectural design workflows that rely on NURBS geometry, which is mainly used in CAD programs. ​These formats lead to large datasets, high computational costs, and loss of geometric precision, limiting further usability in CAD software. This research introduces a novel methodology for encoding NURBS geometries into compact, tensor-based NumPy data for training generative AI models and vice versa. Our methodology involves the design of comparative experiments, the comparison of NURBS tensor representations with other 3D representations, and the use of reconstruction accuracy as a key metric to evaluate performance. ​Custom components for the Rhinoceros 3D parametric environment Grasshopper were developed enabling bidirectional conversion between NURBS geometry and NumPy tensors. These components are being released as a Grasshopper plugin under the name Wiener Dog as a free download. ​Our approach maintains geometric accuracy, reduces data size, and integrates seamlessly with existing deep learning libraries. ​The proposed methodology was tested on datasets of helicoid surfaces and lofted polysurfaces, demonstrating high reconstruction accuracy and generative potential. The ultimate aim is to build an AI tool that aids in exploring the great variety of geometric forms for architectural design.

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Publication Details

Journal
International Journal of Architectural Computing
Published
2025-07-20
DOI
https://doi.org/10.1177/14780771251353791
Primary Topic
3D Surveying and Cultural Heritage
Type
article
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article

From NURBS to neural networks: Efficient geometry encoding for generative AI in architectural design

Albert Wiltsche, Ozan Özdenizci, Adam Sebestyen, Milena Stavrić
International Journal of Architectural Computing
3D Surveying and Cultural Heritage
article

From NURBS to neural networks: Efficient geometry encoding for generative AI in architectural design

Albert Wiltsche, Ozan Özdenizci, Adam Sebestyen, Milena Stavrić
article en

Abstract

The existing 3D representations for AI models, such as meshes, voxels, signed distance functions, and point clouds, are not compatible with architectural design workflows that rely on NURBS geometry, which is mainly used in CAD programs. ​These formats lead to large datasets, high computational costs, and loss of geometric precision, limiting further usability in CAD software. This research introduces a novel methodology for encoding NURBS geometries into compact, tensor-based NumPy data for training generative AI models and vice versa. Our methodology involves the design of comparative experiments, the comparison of NURBS tensor representations with other 3D representations, and the use of reconstruction accuracy as a key metric to evaluate performance. ​Custom components for the Rhinoceros 3D parametric environment Grasshopper were developed enabling bidirectional conversion between NURBS geometry and NumPy tensors. These components are being released as a Grasshopper plugin under the name Wiener Dog as a free download. ​Our approach maintains geometric accuracy, reduces data size, and integrates seamlessly with existing deep learning libraries. ​The proposed methodology was tested on datasets of helicoid surfaces and lofted polysurfaces, demonstrating high reconstruction accuracy and generative potential. The ultimate aim is to build an AI tool that aids in exploring the great variety of geometric forms for architectural design.

International Journal of Architectural ComputingVol. 23(3)
Graz University of Technology (AT)
Openalex Percentile: Top 75%
3D Surveying and Cultural Heritage
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From NURBS to neural networks: Efficient geometry encoding for generative AI in architectural design — Albert Wiltsche, Ozan Özdenizci, et al. · International Journal of Architectural Computing (2025) | TGRS Research Map | TGRS