Enhancing Children’s Critical Thinking through an Augmented Reality Application: A Digital Solution for Early Childhood Education

Early childhood education in Indonesia continues to encounter significant challenges in fostering critical thinking skills, particularly in under-resourced environments with limited access to adaptive learning technologies. This study investigates the effectiveness of a digital learning model that integrates Augmented Reality (AR) and Artificial Intelligence (AI) to enhance critical thinking among young children. The model, called SMARP (Storytelling, Modifying, Accessible, Real-time, and Promoting), was developed using a Research and Development (R&D) approach based on the 4D model: Define, Design, Develop, and Deploy. The study involved 32 kindergarten students from TK Nada Ashobah in Surabaya, divided into two groups: Class B2 (experimental) and Class B1 (control). The experimental group used an AR–AI-based application, while the control group followed conventional instruction. Data collection included classroom observations, teacher interviews, and critical thinking pre- and post-tests. Statistical analysis using paired sample t-tests and normalized gain (N-gain) scores showed a significant improvement in the experimental group (N-gain = 0.845, categorized as high), while the control group recorded minimal gains (N-gain = 0.0015). The AR–AI model enabled immersive learning through 3D simulations, narrative interaction, and real-time feedback, which promoted observation, analysis, and decision-making. Furthermore, AI features supported personalized learning pathways, increasing student autonomy and engagement. These findings affirm the potential of AR and AI to improve foundational cognitive abilities in early childhood education. The study highlights the need for context-responsive digital pedagogy and recommends comprehensive teacher training and infrastructure support to ensure sustainability. Future research should explore the model’s scalability, long-term impact, and adaptability across diverse educational settings.

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Publication Details

Journal
Golden Age Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini
Published
2025-06-30
DOI
https://doi.org/10.14421/jga.2025.2025.102-14
Citations
1
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
3.25
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article

Enhancing Children’s Critical Thinking through an Augmented Reality Application: A Digital Solution for Early Childhood Education

Nurhenti Dorlina Simatupang, Kartika Rinakit Adhe, Yes Matheos Lasarus Malaikosa, Mohammad Fauziddin et al.
1 citations
Golden Age Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini
Mobile Learning in Education
3.25
article

Enhancing Children’s Critical Thinking through an Augmented Reality Application: A Digital Solution for Early Childhood Education

Nurhenti Dorlina Simatupang, Kartika Rinakit Adhe, Yes Matheos Lasarus Malaikosa, Mohammad Fauziddin, Dhian Gowinda Luh Safitri
article en
1 citations

Abstract

Early childhood education in Indonesia continues to encounter significant challenges in fostering critical thinking skills, particularly in under-resourced environments with limited access to adaptive learning technologies. This study investigates the effectiveness of a digital learning model that integrates Augmented Reality (AR) and Artificial Intelligence (AI) to enhance critical thinking among young children. The model, called SMARP (Storytelling, Modifying, Accessible, Real-time, and Promoting), was developed using a Research and Development (R&D) approach based on the 4D model: Define, Design, Develop, and Deploy. The study involved 32 kindergarten students from TK Nada Ashobah in Surabaya, divided into two groups: Class B2 (experimental) and Class B1 (control). The experimental group used an AR–AI-based application, while the control group followed conventional instruction. Data collection included classroom observations, teacher interviews, and critical thinking pre- and post-tests. Statistical analysis using paired sample t-tests and normalized gain (N-gain) scores showed a significant improvement in the experimental group (N-gain = 0.845, categorized as high), while the control group recorded minimal gains (N-gain = 0.0015). The AR–AI model enabled immersive learning through 3D simulations, narrative interaction, and real-time feedback, which promoted observation, analysis, and decision-making. Furthermore, AI features supported personalized learning pathways, increasing student autonomy and engagement. These findings affirm the potential of AR and AI to improve foundational cognitive abilities in early childhood education. The study highlights the need for context-responsive digital pedagogy and recommends comprehensive teacher training and infrastructure support to ensure sustainability. Future research should explore the model’s scalability, long-term impact, and adaptability across diverse educational settings.

Golden Age Jurnal Ilmiah Tumbuh Kembang Anak Usia DiniVol. 10(2)
Universitas Negeri Surabaya (ID), Universitas Pahlawan Tuanku Tambusai (ID)
Openalex Percentile: Top 7%
Mobile Learning in Education
3.25
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