Development and validation of a quantum learning model based on traditional games to improve physical literacy in primary school students

Introduction: Physical literacy is fundamental to the holistic development of students. However, in Indonesia, its implementation at the primary school level remains limited due to teacher misconceptions, a lack of innovative pedagogical models, and low student engagement in physical activities. Objective: This study aimed to design and evaluate the feasibility, practicality, and effectiveness of a Quantum Learning model incorporating traditional games to enhance physical literacy among primary school students. Methodology: A Research and Development (R&D) approach was employed, following the ADDIE model. Participants included fifth-grade students from six primary schools in the Paseh District, Bandung Regency. Two instructional design experts and two subject matter experts conducted the validation process. The effectiveness of the model was tested on 34 students from two schools. Data analysis involved Aiken’s V, Cronbach’s Alpha, paired sample t-tests, N-Gain scores, and the Mann–Whitney U test. Results: The validation results demonstrated a high level of validity (V ≥ 0.894) and good instrument reliability (α > 0.80). The model’s practicality achieved an average score of 94%. Effectiveness testing showed a significant improvement in physical literacy in the experimental group (p < 0.05) with an N-Gain of 0.53 (moderate category), exceeding that of the control group (0.30). Discussion: The integration of the Quantum Learning framework with culturally rooted traditional games fostered active, enjoyable, and contextually relevant Physical Education (PE) learning experiences aligned with students’ developmental needs and the Merdeka Belajar (Freedom to Learn) policy. Conclusions: The developed model proved feasible, practical, and effective in improving physical literacy and holds promise for broader adoption in culturally responsive physical education programs.

Authors

Institutions

Publication Details

Journal
Retos
Published
2025-07-19
DOI
https://doi.org/10.47197/retos.v69.116823
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development and validation of a quantum learning model based on traditional games to improve physical literacy in primary school students

Anna Mariyani, Guntur Guntur, Amran Amran, Aris Fajar Pambudi et al.
Retos
Sports and Physical Education Research
article

Development and validation of a quantum learning model based on traditional games to improve physical literacy in primary school students

Anna Mariyani, Guntur Guntur, Amran Amran, Aris Fajar Pambudi, Fini Fajri Mulyani, Arief Kuswidyanarko, Ahmad Fauzi, Andika Triansyah, Atina Atina, Prayogi Nurfauzan, Hidayatul Hikmah, Ade Gusti Ningsih, Maria Magdalena Sri Wahyuni, Irene Maria Wato, St. Nur Almaidah RS.
article en

Abstract

Introduction: Physical literacy is fundamental to the holistic development of students. However, in Indonesia, its implementation at the primary school level remains limited due to teacher misconceptions, a lack of innovative pedagogical models, and low student engagement in physical activities. Objective: This study aimed to design and evaluate the feasibility, practicality, and effectiveness of a Quantum Learning model incorporating traditional games to enhance physical literacy among primary school students. Methodology: A Research and Development (R&D) approach was employed, following the ADDIE model. Participants included fifth-grade students from six primary schools in the Paseh District, Bandung Regency. Two instructional design experts and two subject matter experts conducted the validation process. The effectiveness of the model was tested on 34 students from two schools. Data analysis involved Aiken’s V, Cronbach’s Alpha, paired sample t-tests, N-Gain scores, and the Mann–Whitney U test. Results: The validation results demonstrated a high level of validity (V ≥ 0.894) and good instrument reliability (α > 0.80). The model’s practicality achieved an average score of 94%. Effectiveness testing showed a significant improvement in physical literacy in the experimental group (p < 0.05) with an N-Gain of 0.53 (moderate category), exceeding that of the control group (0.30). Discussion: The integration of the Quantum Learning framework with culturally rooted traditional games fostered active, enjoyable, and contextually relevant Physical Education (PE) learning experiences aligned with students’ developmental needs and the Merdeka Belajar (Freedom to Learn) policy. Conclusions: The developed model proved feasible, practical, and effective in improving physical literacy and holds promise for broader adoption in culturally responsive physical education programs.

RetosVol. 69
Yogyakarta State University (ID), Indonesia University of Education (ID), University of Sarjanawiyata Tamansiswa (ID)
Lembaga Pengelola Dana Pendidikan
Openalex Percentile: Top 71%
Sports and Physical Education Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.