Growth Mindset In Teaching 3D Animation Shapes For Beginner

This research aims to equip the Stofo community with the necessary skills and knowledge to effectively use the 3D Max application for comic creation. The goal is to empower participants with not only the technical skills but also the mindset needed to utilize this 3D modelling software effectively. This is crucial because 3D modelling plays a pivotal role in the global comic creation industry. By mastering 3D modelling, Stofo comic artists can produce comic chapters and explore various aspects of industrial design and web tone in the context of the Fourth Industrial Revolution and Society 5.0. The method of this research is a qualitative approach involves instilling an understanding of the significance of learning 3D modelling and offering step-by-step tutorials within a computer lab. All participants will receive gradual instruction, starting with the basics of the 3D Max application, including commonly used tools and the creation of simple 3D models. The outcomes of this endeavour demonstrate that: (1) participants exhibit a strong interest in using 3D modelling for comic creation after receiving growth mindset theory; (2) they can produce fundamental 3D models for comic backgrounds with five (5) at high level, six 6 at intermediate level, and nine (9) at beginner level; and (3) they are enthusiastic about honing their 3D modelling skills for comic purposes. Therefore, It is crucial to empowers the Stofo community with 3D modelling skills and mindset, fostering creativity and potential in the realm of comics and design.

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Publication Details

Journal
Journal of Arts Education and Design
Published
2024-12-31
DOI
https://doi.org/10.62330/artsedes.v1i02.218
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Growth Mindset In Teaching 3D Animation Shapes For Beginner

Faizal Erlangga Makawi, Aswar Aswar, Harmin Hatta, Fitrianingaih Novi
Journal of Arts Education and Design
Educational Games and Gamification
article

Growth Mindset In Teaching 3D Animation Shapes For Beginner

Faizal Erlangga Makawi, Aswar Aswar, Harmin Hatta, Fitrianingaih Novi
article en

Abstract

This research aims to equip the Stofo community with the necessary skills and knowledge to effectively use the 3D Max application for comic creation. The goal is to empower participants with not only the technical skills but also the mindset needed to utilize this 3D modelling software effectively. This is crucial because 3D modelling plays a pivotal role in the global comic creation industry. By mastering 3D modelling, Stofo comic artists can produce comic chapters and explore various aspects of industrial design and web tone in the context of the Fourth Industrial Revolution and Society 5.0. The method of this research is a qualitative approach involves instilling an understanding of the significance of learning 3D modelling and offering step-by-step tutorials within a computer lab. All participants will receive gradual instruction, starting with the basics of the 3D Max application, including commonly used tools and the creation of simple 3D models. The outcomes of this endeavour demonstrate that: (1) participants exhibit a strong interest in using 3D modelling for comic creation after receiving growth mindset theory; (2) they can produce fundamental 3D models for comic backgrounds with five (5) at high level, six 6 at intermediate level, and nine (9) at beginner level; and (3) they are enthusiastic about honing their 3D modelling skills for comic purposes. Therefore, It is crucial to empowers the Stofo community with 3D modelling skills and mindset, fostering creativity and potential in the realm of comics and design.

Journal of Arts Education and DesignVol. 1(02)
State University of Makassar (ID)
Openalex Percentile: Top 63%
Educational Games and Gamification
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