In-Game Need Satisfaction, Frustration, and Gaming Addiction Patterns Across Subgroups of Adolescents Through Structural Equation Modeling: Cross-Sectional and Instrument Validation Study of the Youth Gaming Experience Scales

This study provides initial evidence for the validity and reliability of the Spanish version of the BPNSFS-G for adolescents. The resulting Youth Gaming Experience Scales (Youth Satisfying Gaming Experience Scale and Youth Frustrating Gaming Experience Scale) are brief, theoretically grounded, and empirically supported instruments for assessing in-game psychological need satisfaction and frustration. Given NF's potential as a risk factor, these scales have a strong potential to explore self-determination theory-based mechanisms underlying the motivational etiology of GD and to advance both its assessment and prevention in adolescent populations.

Authors

Institutions

Publication Details

Journal
JMIR Serious Games
Published
2025-07-20
DOI
https://doi.org/10.2196/63612
Citations
1
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
4.20
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

In-Game Need Satisfaction, Frustration, and Gaming Addiction Patterns Across Subgroups of Adolescents Through Structural Equation Modeling: Cross-Sectional and Instrument Validation Study of the Youth Gaming Experience Scales

Mariano Chóliz Montañés, Amparo Luján-Barrera, Lydia Cervera-Ortiz
1 citations
JMIR Serious Games
Impact of Technology on Adolescents
4.20
article

In-Game Need Satisfaction, Frustration, and Gaming Addiction Patterns Across Subgroups of Adolescents Through Structural Equation Modeling: Cross-Sectional and Instrument Validation Study of the Youth Gaming Experience Scales

Mariano Chóliz Montañés, Amparo Luján-Barrera, Lydia Cervera-Ortiz
article en
1 citations

Abstract

This study provides initial evidence for the validity and reliability of the Spanish version of the BPNSFS-G for adolescents. The resulting Youth Gaming Experience Scales (Youth Satisfying Gaming Experience Scale and Youth Frustrating Gaming Experience Scale) are brief, theoretically grounded, and empirically supported instruments for assessing in-game psychological need satisfaction and frustration. Given NF's potential as a risk factor, these scales have a strong potential to explore self-determination theory-based mechanisms underlying the motivational etiology of GD and to advance both its assessment and prevention in adolescent populations.

JMIR Serious GamesVol. 13
Universitat de València (ES)
Openalex Percentile: Top 7%
Impact of Technology on Adolescents
4.20
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.