The effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students

The current research aims to develop reading fluency and technological acceptance among secondary school students through a program based on some artificial intelligence applications and educational game stimuli. To achieve the research objectives, the researcher followed an experimental approach, conducting the experiment on a research sample consisting of (34) Second year of secondary school. They represent a research group to identify the effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students. The measurement tools were (the reading fluency test, and the technological acceptance scale for secondary school students), and appropriate statistical processing methods were applied. The research results showed the effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students. The research concluded by presenting some recommendations and proposals to improve practical contributions to developing reading fluency and technological acceptance among secondary school students.

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Publication Details

Journal
International Journal of Educational Sciences and Arts
Published
2025-07-20
DOI
https://doi.org/10.59992/ijesa.2025.v4n7p8
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

The effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students

Suhair Khader
International Journal of Educational Sciences and Arts
Technology-Enhanced Education Studies
article

The effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students

Suhair Khader
article en

Abstract

The current research aims to develop reading fluency and technological acceptance among secondary school students through a program based on some artificial intelligence applications and educational game stimuli. To achieve the research objectives, the researcher followed an experimental approach, conducting the experiment on a research sample consisting of (34) Second year of secondary school. They represent a research group to identify the effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students. The measurement tools were (the reading fluency test, and the technological acceptance scale for secondary school students), and appropriate statistical processing methods were applied. The research results showed the effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students. The research concluded by presenting some recommendations and proposals to improve practical contributions to developing reading fluency and technological acceptance among secondary school students.

International Journal of Educational Sciences and ArtsVol. 4(7)
Hamdan Bin Mohammed Smart University (AE)
Openalex Percentile: Top 81%
Technology-Enhanced Education Studies
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The effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students — Suhair Khader · International Journal of Educational Sciences and Arts (2025) | TGRS Research Map | TGRS