Optimisation Strategies for Serious Game Interface Design

Serious games, as a combination of entertainment and educational functions, aim to enhance learning efficiency and skill mastery. However, their interface design often fails by ignoring users' cognitive differences and functional needs. This study proposes a hybrid approach combining literature review, case study and user testing by integrating user-centred design, information clarity and adaptive interaction. The authors constructed a two-dimensional layering strategy for age (children, adolescents, adults, and seniors) and special needs (neurodevelopmental differences, restricted perceptual channels), and utilised multi-dimensional information layering to improve visual attention and enhance cognitive load management. The optimisation process was completed in four stages: requirement analysis, prototyping, iterative optimisation, and testing. The findings indicate that the stratified interface design markedly decreases cognitive burden. This study presents a pragmatic framework for reconciling functionality with user experience and advocates for the extensive utilization of serious games in education and healthcare sectors.

Authors

Institutions

Publication Details

Journal
Communications in Humanities Research
Published
2025-07-20
DOI
https://doi.org/10.54254/2753-7064/2025.lc25159
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Optimisation Strategies for Serious Game Interface Design

Bing Bai
1 citations
Communications in Humanities Research
Augmented Reality Applications
1.28
article

Optimisation Strategies for Serious Game Interface Design

Bing Bai
article en
1 citations

Abstract

Serious games, as a combination of entertainment and educational functions, aim to enhance learning efficiency and skill mastery. However, their interface design often fails by ignoring users' cognitive differences and functional needs. This study proposes a hybrid approach combining literature review, case study and user testing by integrating user-centred design, information clarity and adaptive interaction. The authors constructed a two-dimensional layering strategy for age (children, adolescents, adults, and seniors) and special needs (neurodevelopmental differences, restricted perceptual channels), and utilised multi-dimensional information layering to improve visual attention and enhance cognitive load management. The optimisation process was completed in four stages: requirement analysis, prototyping, iterative optimisation, and testing. The findings indicate that the stratified interface design markedly decreases cognitive burden. This study presents a pragmatic framework for reconciling functionality with user experience and advocates for the extensive utilization of serious games in education and healthcare sectors.

Communications in Humanities ResearchVol. 72(1)
Yanshan University (CN)
Openalex Percentile: Top 18%
Augmented Reality Applications
1.28
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.