Gamers and Non-Gamers: Differences in User Performance, Muscle Activity, and Fitts’ Law for Different Mouse Control-Display Gain

This study investigated the differences in muscle activity and user performance between gamers and non-gamers under different computer mouse control-display gain settings. A total of 15 gamers and 15 non-gamers were recruited to perform five 30-min Fitts’ Law tasks under five different control-display gain configurations. Surface electromyography (sEMG) was used to monitor muscle activity in the extensor digitorum, extensor carpi ulnaris and flexor digitorum superficialis. User performance measures were recorded using GoFitts software. The results showed differences in upper limb muscle activity and task performance between the two groups. Specifically, gamers showed superior performance compared to non-gamers, and muscle activity patterns varied inconsistently across gain settings. These findings may provide guidance for gamers in their choice of computer mouse control-display gains. The purpose of this study is to provide a reference for the design of a special mouse for gamers based on sEMG signal analysis and user performance analysis.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2025-07-20
DOI
https://doi.org/10.1177/10711813251358784
Primary Topic
Ergonomics and Musculoskeletal Disorders
Type
article
Field-Weighted Citation Impact
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article

Gamers and Non-Gamers: Differences in User Performance, Muscle Activity, and Fitts’ Law for Different Mouse Control-Display Gain

Yihui Ren, Mengcheng Wang, Bingchen Gou, Hao Fan et al.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Ergonomics and Musculoskeletal Disorders
article

Gamers and Non-Gamers: Differences in User Performance, Muscle Activity, and Fitts’ Law for Different Mouse Control-Display Gain

Yihui Ren, Mengcheng Wang, Bingchen Gou, Hao Fan, Ruiqi Chen
article en

Abstract

This study investigated the differences in muscle activity and user performance between gamers and non-gamers under different computer mouse control-display gain settings. A total of 15 gamers and 15 non-gamers were recruited to perform five 30-min Fitts’ Law tasks under five different control-display gain configurations. Surface electromyography (sEMG) was used to monitor muscle activity in the extensor digitorum, extensor carpi ulnaris and flexor digitorum superficialis. User performance measures were recorded using GoFitts software. The results showed differences in upper limb muscle activity and task performance between the two groups. Specifically, gamers showed superior performance compared to non-gamers, and muscle activity patterns varied inconsistently across gain settings. These findings may provide guidance for gamers in their choice of computer mouse control-display gains. The purpose of this study is to provide a reference for the design of a special mouse for gamers based on sEMG signal analysis and user performance analysis.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 69(1)
Northwestern Polytechnical University (CN), Xi'an Honghui Hospital (CN), Xi'an University of Technology (CN), Zhejiang University (CN), Southeast University (CN)
Openalex Percentile: Top 79%
Ergonomics and Musculoskeletal Disorders
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