Simulation of Space Debris Capture Using a Game Engine with Physics-Based Flight Software
There is a growing interest in active debris removal technologies, as space debris poses a risk to critical satellite infrastructure and future space missions. A guided net mechanism is in development, wherein each corner of the net is guided to the debris via small CubeSats with cameras. We present a novel method for training and testing an image-based guidance, navigation, and control algorithm using Unity, a game engine. An object identification algorithm is generated using YOLOv4 (You Only Look Once), a popular object detection model, and realistic images of space debris generated by Unity. The algorithm is then used in a software-in-the-loop testing environment, using Unity to generate artificial scenes of debris, identify the debris, then navigate to the debris using a physics driven navigation algorithm implemented in F Prime. This methodology can allow for rapid validation of vision-based navigation systems.
Authors
- Bradford E. Robertson (ORCID: https://orcid.org/0000-0003-1389-0252)
- Alexis Noel (ORCID: https://orcid.org/0000-0003-2354-9808)
- Dimitri N. Mavris (ORCID: https://orcid.org/0000-0001-8783-4988)
- James E T Channell (ORCID: https://orcid.org/0000-0003-2382-3985)
- Neel Puri
Institutions
- Georgia Institute of Technology (US)
- Georgia Tech Research Institute
Publication Details
- Published
- 2025-07-16
- DOI
- https://doi.org/10.2514/6.2025-4006
- Primary Topic
- Space Satellite Systems and Control
- Type
- article
- Field-Weighted Citation Impact
- 0.00