TechQUEST: A Development Of 3D Gamified Learning Materials in the IT Era Course For National University Manila Philippines

The integration of gamification into educational settings has proven effective in enhancing student motivation and engagement. This paper introduces TechQUEST, a 3D educational game developed for students enrolled in the "Living in the IT Era" course at National University-Manila Philippines. The game addresses nine key IT topics through five interactive levels, utilizing immersive environments and interactive scenarios to reinforce understanding. By incorporating game mechanics such as drag and drop, narrative-driven challenges, and problem-solving elements, TechQUEST transforms conventional instructional techniques into an engaging and interactive learning experience.The game’s character, Eli, which will be the player guides players through IT-related challenges, encouraging critical thinking and decision-making skills. TechQUEST not only promotes active participation but also prepares students for real-world digital challenges by making complex IT concepts more accessible and relatable.

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Published
2025-04-26
DOI
https://doi.org/10.1109/ic4e65071.2025.11075447
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

TechQUEST: A Development Of 3D Gamified Learning Materials in the IT Era Course For National University Manila Philippines

Eliseo Q. Ramirez, John Paul Christian R. Angsioco, Tristan Angelo B. Tenerife, John Joriz Hipolito et al.
Educational Games and Gamification
article

TechQUEST: A Development Of 3D Gamified Learning Materials in the IT Era Course For National University Manila Philippines

Eliseo Q. Ramirez, John Paul Christian R. Angsioco, Tristan Angelo B. Tenerife, John Joriz Hipolito, Marianne Jovi P. Papina
article en

Abstract

The integration of gamification into educational settings has proven effective in enhancing student motivation and engagement. This paper introduces TechQUEST, a 3D educational game developed for students enrolled in the "Living in the IT Era" course at National University-Manila Philippines. The game addresses nine key IT topics through five interactive levels, utilizing immersive environments and interactive scenarios to reinforce understanding. By incorporating game mechanics such as drag and drop, narrative-driven challenges, and problem-solving elements, TechQUEST transforms conventional instructional techniques into an engaging and interactive learning experience.The game’s character, Eli, which will be the player guides players through IT-related challenges, encouraging critical thinking and decision-making skills. TechQUEST not only promotes active participation but also prepares students for real-world digital challenges by making complex IT concepts more accessible and relatable.

National University (PH), University of the Philippines Manila (PH)
Quality Education
Openalex Percentile: Top 81%
Educational Games and Gamification
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TechQUEST: A Development Of 3D Gamified Learning Materials in the IT Era Course For National University Manila Philippines — Eliseo Q. Ramirez, John Paul Christian R. Angsioco, et al. · (2025) | TGRS Research Map | TGRS