Comparing the persuasiveness of role-playing large language models and human experts on polarized U.S. political issues

Abstract Advances in large language models (LLMs) could significantly disrupt political communication. In a large-scale pre-registered experiment ( n = 4955), we prompted GPT-4 to generate persuasive messages impersonating the language and beliefs of U.S. political parties—a technique we term “partisan role-play”—and directly compared their persuasiveness to that of human persuasion experts. In aggregate, the persuasive impact of role-playing messages generated by GPT-4 was not significantly different from that of non-role-playing messages. However, the persuasive impact of GPT-4 rivaled, and on some issues exceeded, that of the human experts. Taken together, our findings suggest that — contrary to popular concern — instructing current LLMs to role-play as partisans offers limited persuasive advantage, but also that current LLMs can rival and even exceed the persuasiveness of human experts. These results potentially portend widespread adoption of AI tools by persuasion campaigns, with important implications for the role of AI in politics and democracy.

Authors

Institutions

Publication Details

Journal
AI & Society
Published
2025-07-16
DOI
https://doi.org/10.1007/s00146-025-02464-x
Citations
4
Primary Topic
Social and Intergroup Psychology
Type
article
Field-Weighted Citation Impact
16.81

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Comparing the persuasiveness of role-playing large language models and human experts on polarized U.S. political issues

Ben M Tappin, Kobi Hackenburg, Manos Tsakiris, Lujain Ibrahim
4 citations
AI & Society
Social and Intergroup Psychology
16.81
article

Comparing the persuasiveness of role-playing large language models and human experts on polarized U.S. political issues

Ben M Tappin, Kobi Hackenburg, Manos Tsakiris, Lujain Ibrahim
article en
4 citations

Abstract

Abstract Advances in large language models (LLMs) could significantly disrupt political communication. In a large-scale pre-registered experiment ( n = 4955), we prompted GPT-4 to generate persuasive messages impersonating the language and beliefs of U.S. political parties—a technique we term “partisan role-play”—and directly compared their persuasiveness to that of human persuasion experts. In aggregate, the persuasive impact of role-playing messages generated by GPT-4 was not significantly different from that of non-role-playing messages. However, the persuasive impact of GPT-4 rivaled, and on some issues exceeded, that of the human experts. Taken together, our findings suggest that — contrary to popular concern — instructing current LLMs to role-play as partisans offers limited persuasive advantage, but also that current LLMs can rival and even exceed the persuasiveness of human experts. These results potentially portend widespread adoption of AI tools by persuasion campaigns, with important implications for the role of AI in politics and democracy.

AI & SocietyVol. 41(1)
Royal Holloway University of London (GB), School of Advanced Study (GB), University of Oxford (GB)
NOMIS Stiftung
Openalex Percentile: Top 1%
Social and Intergroup Psychology
16.81
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.