Comparing the persuasiveness of role-playing large language models and human experts on polarized U.S. political issues
Abstract Advances in large language models (LLMs) could significantly disrupt political communication. In a large-scale pre-registered experiment ( n = 4955), we prompted GPT-4 to generate persuasive messages impersonating the language and beliefs of U.S. political parties—a technique we term “partisan role-play”—and directly compared their persuasiveness to that of human persuasion experts. In aggregate, the persuasive impact of role-playing messages generated by GPT-4 was not significantly different from that of non-role-playing messages. However, the persuasive impact of GPT-4 rivaled, and on some issues exceeded, that of the human experts. Taken together, our findings suggest that — contrary to popular concern — instructing current LLMs to role-play as partisans offers limited persuasive advantage, but also that current LLMs can rival and even exceed the persuasiveness of human experts. These results potentially portend widespread adoption of AI tools by persuasion campaigns, with important implications for the role of AI in politics and democracy.
Authors
- Ben M Tappin (ORCID: https://orcid.org/0000-0002-3826-8016)
- Kobi Hackenburg (ORCID: https://orcid.org/0000-0003-2071-1726)
- Manos Tsakiris (ORCID: https://orcid.org/0000-0001-7753-7576)
- Lujain Ibrahim (ORCID: https://orcid.org/0000-0002-0395-784X)
Institutions
- Royal Holloway University of London (GB)
- School of Advanced Study (GB)
- University of Oxford (GB)
Publication Details
- Journal
- AI & Society
- Published
- 2025-07-16
- DOI
- https://doi.org/10.1007/s00146-025-02464-x
- Citations
- 4
- Primary Topic
- Social and Intergroup Psychology
- Type
- article
- Field-Weighted Citation Impact
- 16.81
Funders
- NOMIS Stiftung