The Influence of Game Use and Video Game Content in Managing Students' Emotional Balance Amid Academic Pressure

The rapid development of digital technology has made games and video game content an integral part of students' lives today. Amidst high academic pressure, students often experience stress and difficulty in maintaining emotional balance. This study aims to analyze the effect of using games and video game content in managing students' emotional balance amid academic pressure. The method used is a descriptive quantitative approach with purposive sampling technique and data collection through online questionnaires to college students who have experience playing games and watching video game content. The results showed that most college students allocated more than 3 hours a day to play games, which helped them manage stress and maintain emotional balance. Casual games were most effective in reducing stress and improving mood. However, excessive use can interfere with academic concentration, so time management is necessary. In addition, games provide a space to express emotions and interact socially, which contributes to students' emotional balance. Overall, games can be an effective tool in the management of emotional balance if utilized carefully.

Authors

Publication Details

Journal
Jurnal Ilmiah Multimedia dan Komunikasi
Published
2025-06-30
DOI
https://doi.org/10.56873/jimk.v10i1.444
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Influence of Game Use and Video Game Content in Managing Students' Emotional Balance Amid Academic Pressure

Erinna Khairunnisa, Ade Nurhidayatulloh
Jurnal Ilmiah Multimedia dan Komunikasi
Educational Methods and Impacts
article

The Influence of Game Use and Video Game Content in Managing Students' Emotional Balance Amid Academic Pressure

Erinna Khairunnisa, Ade Nurhidayatulloh
article en

Abstract

The rapid development of digital technology has made games and video game content an integral part of students' lives today. Amidst high academic pressure, students often experience stress and difficulty in maintaining emotional balance. This study aims to analyze the effect of using games and video game content in managing students' emotional balance amid academic pressure. The method used is a descriptive quantitative approach with purposive sampling technique and data collection through online questionnaires to college students who have experience playing games and watching video game content. The results showed that most college students allocated more than 3 hours a day to play games, which helped them manage stress and maintain emotional balance. Casual games were most effective in reducing stress and improving mood. However, excessive use can interfere with academic concentration, so time management is necessary. In addition, games provide a space to express emotions and interact socially, which contributes to students' emotional balance. Overall, games can be an effective tool in the management of emotional balance if utilized carefully.

Jurnal Ilmiah Multimedia dan Komunikasi
Quality Education
Openalex Percentile: Top 81%
Educational Methods and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Influence of Game Use and Video Game Content in Managing Students' Emotional Balance Amid Academic Pressure — Erinna Khairunnisa, Ade Nurhidayatulloh · Jurnal Ilmiah Multimedia dan Komunikasi (2025) | TGRS Research Map | TGRS