Analysis of the Promoting Effect of Gamified Learning on Adolescents’ Working Memory
在信息时代,青少年工作记忆发展面临传统教育模式的局限,游戏化学习作为创新教育手段,为提升青少年工作记忆提供了新路径。本研究基于工作记忆理论与游戏化学习理论,结合心理学和神经科学视角,探讨游戏化学习对青少年工作记忆的促进效应及作用机制。基于研究结论,本研究从多主体视角提出实践建议,以促进青少年工作记忆发展与教育创新。In the information age, the development of adolescents’ working memory is constrained by traditional educational models. As an innovative educational approach, gamified learning offers a new avenue for enhancing adolescents’ working memory. Based on the theories of working memory and gamified learning, and integrating perspectives from psychology and neuroscience, this study explores the promoting effect and mechanism of gamified learning on adolescents’ working memory. Based on the research findings, this study proposes practical suggestions from a multi-stakeholder perspective to promote the development of adolescents’ working memory and educational innovation.
Authors
- 祥如 赵
Publication Details
- Journal
- Advances in Education
- Published
- 2025-01-01
- DOI
- https://doi.org/10.12677/ae.2025.1571231
- Primary Topic
- Cognitive Abilities and Testing
- Type
- article
- Field-Weighted Citation Impact
- 0.00