Game Creation Tools: A Study on Application Types of AI-UGC Integration in Games

With the widespread application of Generative AI in game content creation, AI-UGC (Artificial Intelligence-Assisted User Generated Content) is gradually transforming traditional player creation processes and platform ecosystems. This article focuses on the types of functions provided by AI tools in mainstream game creation platforms, constructing a “Generation Object-Interaction Granularity-Algorithm Role” Three-dimensional Classification Model. Using Roblox, Fortnite Creative 2.0, Dreams, and Core Games as case studies, it systematically categorizes the application characteristics of seven representative AI tools through the content analysis method and function matrix comparisons. The research findings reveal four core functions (Visual Generation, Behavioral Logic Generation, Narrative Generation, and Systematic Automation) and their differences in distribution across platforms. It also highlights that AI tools are evolving from being mere “tools” to becoming “Collaborator” and even “Autonomous Agent”, with creator behavior shifting from resource construction to Concept-driven approaches. Combined with an analysis of the user corpus, this study further summarizes three key demands of creators for AI tools: Performance Stability, Creative Control, and Usability Enhancement. The research results not only provide a structured perspective for understanding the platform evolution of AI-UGC but also offer theoretical references and practical insights for the design of Collaborative Mechanism and function integration in future game creation tools.

Authors

Publication Details

Journal
The Korean Society of Science & Art
Published
2025-06-30
DOI
https://doi.org/10.17548/ksaf.2025.06.30.231
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Game Creation Tools: A Study on Application Types of AI-UGC Integration in Games

Dong Min Cho, Bo Sun
The Korean Society of Science & Art
Educational Games and Gamification
article

Game Creation Tools: A Study on Application Types of AI-UGC Integration in Games

Dong Min Cho, Bo Sun
article en

Abstract

With the widespread application of Generative AI in game content creation, AI-UGC (Artificial Intelligence-Assisted User Generated Content) is gradually transforming traditional player creation processes and platform ecosystems. This article focuses on the types of functions provided by AI tools in mainstream game creation platforms, constructing a “Generation Object-Interaction Granularity-Algorithm Role” Three-dimensional Classification Model. Using Roblox, Fortnite Creative 2.0, Dreams, and Core Games as case studies, it systematically categorizes the application characteristics of seven representative AI tools through the content analysis method and function matrix comparisons. The research findings reveal four core functions (Visual Generation, Behavioral Logic Generation, Narrative Generation, and Systematic Automation) and their differences in distribution across platforms. It also highlights that AI tools are evolving from being mere “tools” to becoming “Collaborator” and even “Autonomous Agent”, with creator behavior shifting from resource construction to Concept-driven approaches. Combined with an analysis of the user corpus, this study further summarizes three key demands of creators for AI tools: Performance Stability, Creative Control, and Usability Enhancement. The research results not only provide a structured perspective for understanding the platform evolution of AI-UGC but also offer theoretical references and practical insights for the design of Collaborative Mechanism and function integration in future game creation tools.

The Korean Society of Science & ArtVol. 43(3)
Openalex Percentile: Top 81%
Educational Games and Gamification
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Game Creation Tools: A Study on Application Types of AI-UGC Integration in Games — Dong Min Cho, Bo Sun · The Korean Society of Science & Art (2025) | TGRS Research Map | TGRS